MACROMUNDA
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Codex / Scenarios
Codex · Space Marines

Scenarios2

The Silent Hunt scenario
Attackerthe Dark Angels (an Inner Circle strike force hunting a single suspected Fallen hidden in the enemy ranks, who must take the quarry Out of Action and let nothing be learned)
Defenderthe opposing gang (a force sheltering the marked fighter, knowingly or not, who must keep it alive and get it off the board)
Deploythe defender secretly nominates one of its non-Leader fighters as the quarry and deploys as normal; the Dark Angels deploy opposite, and may hold a Ravenwing element in reserve to Outflank onto the quarry's flank
Objectivethe Dark Angels win by taking the quarry Out of Action; the defender wins by moving the quarry off the Dark Angels' board edge, or by surviving to the end of round five with the quarry still standing
Victorythe Dark Angels win the instant the quarry is taken Out of Action; the defender wins if the quarry leaves via the far board edge or is still on the field at the end of round five
Rewardsa Dark Angels win grants bonus reputation and a Control-Track step, but per the secrecy of the Hunt the gang gains no shared salvage from the battle (the secret is kept); the fighter that felled the quarry gains 2 bonus XP; a defender win grants the defender bonus reputation for denying the First Legion its prey
Control Tracka Dark Angels win advances their Control-Track claim by one step (the Hunt has run its quarry to ground on this world); a defender win holds the marker, and the Dark Angels take no salvage either way - the price of a war fought in silence

A single Fallen hides among the enemy, and the Inner Circle means to end it before it can speak.

ATTACKER

The Dark Angels — an Inner Circle strike force hunting a suspected Fallen concealed in the enemy ranks. They must take the quarry Out of Action and let nothing be learned.

DEFENDER

The opposing gang — a force sheltering the marked fighter, knowingly or not. It must keep the quarry alive and carry it off the board.

DEPLOYMENT

The defender secretly nominates one of its non-Leader fighters as the quarry and deploys as normal. The Dark Angels deploy opposite, and may hold a Ravenwing element in reserve to Outflank onto the quarry's flank.

OBJECTIVE

The Dark Angels win by taking the quarry Out of Action. The defender wins by moving the quarry off the Dark Angels' board edge, or by surviving to the end of round five with the quarry still standing.

ENDING THE BATTLE

The battle ends the instant the quarry is taken Out of Action, or at the end of round five.

VICTORY

The Dark Angels win the moment the quarry falls. The defender wins if the quarry leaves by the far board edge, or is still on the field when round five ends.

REWARDS

A Dark Angels win grants bonus reputation and a Control-Track step, but per the secrecy of the Hunt the gang takes no shared salvage from the battle — the secret is kept. The fighter that felled the quarry gains 2 bonus XP. A defender win grants the defender bonus reputation for denying the First Legion its prey.

CONTROL TRACK

A Dark Angels win advances their Control-Track claim by one step; the Hunt has run its quarry to ground on this world. A defender win holds the marker. Either way, the Dark Angels take no salvage — the price of a war fought in silence.

The Two Wings Converge scenario
Attackerthe Dark Angels (a two-wing host that means to hold the centre with the Deathwing and take the flank with the Ravenwing, converging both wings on the enemy before either can be isolated)
Defenderthe opposing gang (a force that must collapse one Dark Angels wing before the other converges - break the anvil or run down the hawk while they are still a board apart)
Deploythe board splits into a held centre and a racing edge: a central objective and a flank objective. The Dark Angels deploy the Deathwing on or near the centre and hold up to half the Ravenwing in reserve to Outflank; the defender deploys between the two objectives, able to strike at either wing
Objectivethe Dark Angels win by controlling both objectives at once - the anvil holding the centre while the hawk takes the flank; the defender wins by collapsing one wing, taking the majority of either the Deathwing or the Ravenwing Out of Action before the wings link up
Victorythe Dark Angels win if they control both the centre and the flank objective at the end of any round from round three onward; the defender wins if, by the end of round five, either the Deathwing or the Ravenwing has been reduced below half its starting number while the other has not reached it
Rewardsa Dark Angels win grants bonus reputation and a Control-Track step; a fighter that held an objective for its wing gains 1 bonus XP; a defender win that broke a wing grants the defender bonus reputation for splitting the First Legion
Control Tracka Dark Angels win advances their Control-Track claim on the district by one step (both wings have taken and held the ground); a defender win holds the marker and denies the advance, and the wing that was broken takes an attrition penalty for fighting alone

Hold the centre. Take the flank. Do both at once — and converge the two wings before either can be cut off and broken.

ATTACKER

The Dark Angels. A two-wing host that means to hold the centre with the Deathwing and take the flank with the Ravenwing, converging both wings on the enemy before either can be isolated.

DEFENDER

The opposing gang. A force that must collapse one Dark Angels wing before the other converges — breaking the anvil, or running down the hawk, while the two are still a board apart.

DEPLOYMENT

The board splits into a held centre and a racing edge, with a central objective and a flank objective. The Dark Angels deploy the Deathwing on or near the centre and hold up to half the Ravenwing in reserve to Outflank. The defender deploys between the two objectives, able to strike at either wing.

OBJECTIVE

The Dark Angels win by controlling both objectives at once — the anvil holding the centre while the hawk takes the flank. The defender wins by collapsing one wing, taking the majority of either the Deathwing or the Ravenwing Out of Action before the wings link up.

ENDING THE BATTLE

The battle ends at the end of round five, or the moment the Dark Angels hold both objectives from round three onward.

VICTORY

The Dark Angels win if they control both the centre and the flank objective at the end of any round from round three onward. The defender wins if, by the end of round five, either the Deathwing or the Ravenwing has been reduced below half its starting number while the other has not.

REWARDS

A Dark Angels win grants bonus reputation and a Control-Track step. A fighter that held an objective for its wing gains 1 bonus XP. A defender win that broke a wing grants the defender bonus reputation for splitting the First Legion.

CONTROL TRACK

A Dark Angels win advances their Control-Track claim on the district by one step; both wings have taken and held the ground. A defender win holds the marker and denies the advance, and the wing that was broken takes an attrition penalty for having fought alone.