MACROMUNDA
Allegiance
Space Marines Deathwatch
Codex / Equip-Legality
Codex · Space Marines

Equip-Legality13

Apothecary equipment list
Allowed
  • Mark Power
  • Bolt Pistol
  • Special Issue Boltgun
  • Chainsword
  • Narthecium
  • Reductor
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • The healer's kit a special Issue boltgun and bolt pistol, a chainsword, and the narthecium and reductor that are his real tools; no special or heavy weapons, his work is keeping an irreplaceable team alive

The Watch Apothecary carries a healer's kit, not a heavy one. He may take a special-issue boltgun, a bolt pistol and a chainsword, but his real tools are the narthecium and reductor that keep an irreplaceable veteran on his feet. He draws the full special-issue ammunition catalogue and frag and krak grenades. No special or heavy weapons — his work is mending the team, not adding another gun to it.

Black Shield equipment list
Allowed
  • Mark Power
  • Mark Terminator
  • Bolt Pistol
  • Plasma Pistol
  • Boltgun
  • Special Issue Boltgun
  • Meltagun
  • Chainsword
  • Power Sword
  • Lightning Claws
  • Xenophase Blade
  • Thief Of Secrets
  • Special Issue Ammo
  • Xenophase Field
  • Frag Grenade
  • Krak Grenade
Restricted
  • A wildcard veteran's rack leaning close Combat and the anti Xeno blade both pistols, bolt and special Issue basics, the Xenophase blade or lightning claws, Power or Terminator plate, full ammunition access and the Xenophase field; no heavy weapons, the Black Shield is a duellist thrown at a single hard target

The Black Shield's rack leans hard into the duel. He may carry both pistols, bolt and special-issue basics, and the melee that suits a wildcard — chainsword, power sword, lightning claws, the Xenophase blade, or the relic Thief of Secrets. He may wear Power or Terminator plate, take the Xenophase field, and draws the full ammunition catalogue. No heavy weapons: he is a blade thrown at a single hard target, not a gun line.

Captain equipment list
Allowed
  • Mark Power
  • Mark Gravis
  • Mark Terminator
  • Boltgun
  • Storm Bolter
  • Bolt Pistol
  • Plasma Pistol
  • Flamer
  • Meltagun
  • Plasma Gun
  • Chainsword
  • Power Sword
  • Power Fist
  • Guardian Spear
  • Thief Of Secrets
  • Bolt Of Artemis
  • Storm Shield
  • Iron Halo
  • Special Issue Ammo
  • Malleus Servo Skull
  • Frag Grenade
  • Krak Grenade
Restricted
  • No heavy weapons the Watch Captain leads the strike, not a gun line; the guardian spear, the Thief of Secrets and the Bolt of Artemis are Leader Only Ordo Xenos relics; may wear any mark up to the 2+ Terminator plate and draws the full special Issue ammunition catalogue

The Watch Captain equips as the leader of the strike, not a gunner. He may take any pistol, basic and close-combat weapon up to the guardian spear, and the Leader-only Ordo Xenos relics — the Thief of Secrets and the Bolt of Artemis. He may wear any mark to the 2+ Terminator plate, carry a storm shield or iron halo, and draws the full special-issue catalogue. He takes no heavy weapons; he leads the hunt from the front.

Centurion equipment list
Allowed
  • Mark Centurion Warsuit
  • Heavy Bolter
  • Multi Melta
  • Power Fist
Restricted
  • Armament is warsuit Scoped twin heavy weapons and the siege fist are fitted to the Centurion chassis, not purchased from the shared racks; a rarely Fielded, off Identity heavy body for a monster that wants sustained fire

The Centurion's armament is fixed to the warsuit. Its twin heavy weapons — heavy bolter or multi-melta — and its siege fist are fitted to the chassis, not chosen from the shared racks. It is a rarely-fielded, off-identity body: a slow platform for a team that prefers to strike and vanish, brought only when a monster must be shot apart.

Dreadnought equipment list
Allowed
  • Heavy Bolter
  • Multi Melta
  • Power Fist
Restricted
  • Armament is walker Scoped a hull weapon and the Dreadnought fist are part of the chassis, not purchased from the shared racks; the interred hunter roused against the largest prey

The Watch Dreadnought's armament is walker-scoped. A hull weapon — heavy bolter or multi-melta — and the Dreadnought fist are part of the sarcophagus chassis, not purchased from the shared racks. The interred hunter is roused for the largest prey, and it carries what the war-machine was built with.

Librarian equipment list
Allowed
  • Mark Power
  • Mark Terminator
  • Bolt Pistol
  • Plasma Pistol
  • Force Weapon
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • A psyker's narrow rack a bolt or plasma pistol and a Force weapon only, up to Terminator plate; no other basics, specials or heavies, his weapon is the warp against the alien mind

The Watch Librarian keeps a psyker's narrow rack. He may take a bolt or plasma pistol and a Force weapon, and wear up to Terminator plate — nothing more. No other basics, specials or heavies reach his hands; his true weapon is the warp turned against the alien mind, and the sidearm is only a sidearm.

Mounted Marine equipment list
Allowed
  • Mark Power
  • Bolt Pistol
  • Special Issue Boltgun
  • Boltgun
  • Chainsword
  • Power Sword
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • Cavalry, always fielded), a special Issue or plain boltgun with full ammunition access, a bolt pistol and a chainsword or power sword; no heavy weapons, the Bike runs the prey down

The bike is not wargear he buys. It is the chassis — always fielded, carrying the Bike Veteran nine inches a move. His rack is built for the run: a special-issue or plain boltgun with full ammunition access, a bolt pistol, a chainsword or power sword. No heavy weapons. The bike is made to run the prey down, and it was never meant to anchor a firing line.

Redemptor Dreadnought equipment list
Allowed
  • Plasma Cannon
  • Multi Melta
  • Power Fist
Restricted
  • Armament is walker Scoped and prohibitive the macro plasma incinerator, hull weapon and crushing fist are part of the super Heavy chassis, not purchased from the shared racks; the fortune Gate answer to the biggest prey

The Redemptor's armament is walker-scoped and prohibitive. Its macro plasma incinerator, hull weapon and crushing fist are part of the super-heavy chassis, not bought from the shared racks. It is the fortune-gated answer to the biggest prey the campaign turns up — expensive, rarely seen, and decisive when it is.

Techmarine equipment list
Allowed
  • Mark Power
  • Boltgun
  • Bolt Pistol
  • Meltagun
  • Grav Gun
  • Power Fist
  • Signum
  • Servo Skull
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • The artificer's kit a boltgun and bolt pistol, the melta or grav his forge Craft favours for armour, a power fist for the servo Arm's grip, a signum and servo Skull; no heavy weapons, his craft is the armoury and the walkers

The Watch Techmarine carries an artificer's kit. He may take a boltgun and bolt pistol, the melta or grav gun his forge-craft favours against armour, and a power fist for the servo-arm's grip, alongside a signum and servo-skull. He draws the special-issue catalogue and grenades. No heavy weapons: his craft is the armoury and the walkers, not the firing line.

Veteran Bolter equipment list
Allowed
  • Mark Power
  • Bolt Pistol
  • Special Issue Boltgun
  • Boltgun
  • Storm Bolter
  • Stalker Pattern Boltgun
  • Chainsword
  • Power Sword
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • The line hunter's rack the special Issue boltgun the veteran is built around (plus bolt and storm Bolter basics), a bolt pistol, a chainsword or power sword, Power plate and full ammunition access; no heavy weapons, the Watch keeps few and the Special Veteran carries them

The line Veteran is named for his special-issue boltgun, and his rack is built around it, with bolt and storm-bolter basics racked beside it. Beyond that: a bolt pistol, a chainsword or power sword, Power plate, full ammunition access. No heavy weapons. The Watch keeps few, and it is the Special-Weapon Veteran who carries them.

Veteran Special equipment list
Allowed
  • Mark Gravis
  • Mark Power
  • Bolt Pistol
  • Frag Cannon
  • Meltagun
  • Plasma Gun
  • Infernus Heavy Bolter
  • Chainsword
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • The heavy hunter's rack the Deathwatch frag cannon, melta or plasma special, and the infernus heavy bolter that is the Watch's anti Monster gun; Power or Gravis plate for the weight of the weapon, full ammunition access

The heavy Veteran carries the guns the Watch brings against a monster: the Deathwatch frag cannon, a melta or plasma special, and the infernus heavy bolter that is the team's anti-monster piece. He wears Power or Gravis plate for the weight of it, takes a chainsword and grenades, and draws the full ammunition catalogue.

Veteran Terminator equipment list
Allowed
  • Mark Terminator
  • Storm Bolter
  • Meltagun
  • Power Fist
  • Chainfist
  • Thunder Hammer
  • Lightning Claws
  • Heavy Thunder Hammer
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • The Terminator anvil's rack included 2+ plate, a storm bolter with full ammunition access, a combi Melta special, and a fist, chainfist, hammer or claws; the deep Strike body of the teleport strike

The Terminator Veteran fights in included 2+ plate and equips as the anvil of the strike. He carries a storm bolter with full ammunition access, a combi-melta special, and a fist, chainfist, thunder hammer or lightning claws. Slow and unyielding, he is the weight the teleportarium drops into the enemy's heart.

Veteran Vanguard equipment list
Allowed
  • Mark Power
  • Bolt Pistol
  • Boltgun
  • Xenophase Blade
  • Power Sword
  • Lightning Claws
  • Xenophase Field
  • Special Issue Ammo
  • Frag Grenade
  • Krak Grenade
Restricted
  • The close Kill rack a bolt basic only, and the Xenophase blade, power sword or lightning claws that end a duel; the Xenophase field for the ward, full ammunition access, Power plate; the Vanguard is the melee finisher, not a gun

The Vanguard Veteran keeps a close-kill rack. He takes a bolt basic only, and the melee that ends a duel — the Xenophase blade, a power sword, or lightning claws — with the Xenophase field for the ward, Power plate, and full ammunition access. He is the melee finisher of the team, not a gun; his kit reaches the prey and kills it.