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Space Marines Deathwatch
Codex / Legendary Names
Codex · Space Marines

Legendary Names3

Black Shield Champion

XP cost (random): 6

XP cost (chosen): 12

A Champion of the Kill Team. His Chapter is struck from the record, his past with it, and he hunts the alien for a debt he will never name. The title is bought with 6 experience if the name is rolled, or 12 if it is chosen.

Benefit. This fighter gains +1 Attack and re-rolls failed Wounds against the declared prey. He fights each hunt like a man settling a private account — a duellist of no known origin, and the not-knowing is a weapon of its own. The first time he is engaged each battle, the enemy fighter suffers -1 to Hit him that round.

Drawback. He answers to no Chapter. He keeps his own counsel, and he will not stand in another's shadow: this fighter may not benefit from any Leader's aura or command re-roll. And if the Watch Captain is taken Out of Action, the grief goes unspoken and turns reckless — he must, if able, charge the nearest enemy each round thereafter.

The Prey Taker any Veteran

XP cost (random): 6

XP cost (chosen): 12

An honour-title earned by any Veteran who has taken the Kill Team's declared prey Out of Action — the Xenos-Bane, the Prey-Taker. The title is bought with 6 experience if the name is rolled, or 12 if it is chosen.

Benefit. This Veteran's special-issue ammunition counts as Hellfire against the declared prey at all times, not merely once per battle, auto-wounding it on a 2 or better regardless of Toughness — a hunter so practised at the kill that the perfect round is always chambered for the named alien.

Drawback. The Prey-Taker hunts to the exclusion of all else. He must target the declared prey whenever it is a legal target in range, and may not voluntarily fire on any other enemy while a prey fighter is available — a fixation a canny foe can exploit by screening its prey behind bodies the Prey-Taker is forbidden to shoot.

Watch Master Leader

XP cost (random): 6

XP cost (chosen): 12

A Leader of legend — a Watch Master, commander of a Watch-fortress, in the tradition of the great masters who bear the Thief of Secrets. The title is bought with 6 experience if the name is rolled, or 12 if it is chosen.

Benefit. While this fighter is on the field, friendly Veterans within 9" re-roll a failed Hit against the declared prey, and once per battle the Watch Master may re-declare the prey for free — the master hunter turning the whole team's attention onto the true threat with a word.

Drawback. The Watch Master carries the fortress's deepest secrets and cannot be allowed to fall. If he is taken Out of Action by the declared prey, the whole gang suffers a reputation penalty for that battle, and a canny foe that guards its prized fighter well can bait the master into over-committing to reach it.