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Codex · Space Marines

Terrain2

The Hammerfall Bunker terrain

The Hammerfall Bunker is a Watch-fortress strongpoint dropped onto the battlefield — an armoured redoubt with an automated turret that anchors the Kill Team's firebase and holds the ground the strike withdraws to.

Place it as impassable terrain during set-up, in or beside the Deathwatch deployment zone. It grants full cover and a firing position: fighters inside gain +1 to Hit with ranged attacks and a 4+ save against incoming fire. Once per round, at the start of the Deathwatch turn, the bunker's turret makes a single ranged attack — treat it as a heavy bolter — against the nearest enemy in line of sight, taking the declared prey first if one is in range.

The Teleportarium Beacon terrain

The Teleportarium Beacon is a Watch strike-marker planted on the battlefield — a homing relay that guides the Kill Team's insertion down to an exact point and clears the way for the strike from nowhere.

Before deployment the Deathwatch player places the beacon anywhere in their own deployment zone. For the rest of the battle, friendly fighters arriving from teleport reserve within 6" of it do not scatter and may charge the moment they arrive. The beacon is impassable terrain granting full cover to a fighter in base contact; an enemy that ends its activation in base contact may attempt to disable it, removing it on a passed Intelligence test.