Whothe blade that reaches the wall (a fast first-strike melee force built to close the distance before the guns can speak twice - a headlong charging gang, a pack of fast attackers, any force that wins by reaching the line under its own fire and breaking it in combat; the Imperial Fists' named predator)
Termscampaign-level feud: while it stands, the Imperial Fists gain bonus Reputation for a decisive win where the wall held and the charge broke on it short of contact, but the enemy gains Reputation for every battle in which it closed under the guns and broke the line in melee; the feud runs until one side is driven off the contested world
The Imperial Fists stand against the blade that reaches the wall. A fast alpha-strike melee force, built to close the distance before the guns can speak twice — a headlong charging gang, a pack of fast attackers, any force that wins by reaching the line under its own fire and breaking it in combat. This is the Fists' named predator. The whole House is arrayed to stop it, and it alone.
While the feud stands, the Imperial Fists gain bonus Reputation for any decisive win in which the wall held and the charge broke on it short of contact. The enemy gains Reputation in turn — for every battle in which it closed under the guns and broke the line in melee. The feud runs until one side is driven off the contested world. Immovable wall against unstoppable blade. When it ends, only one holds the ground.
The Siege Brothersalliance
Whothe siege-brothers (a disciplined, static Imperial gunline - an Astra Militarum line-regiment, a fortified firebase, another loyal Chapter's Devastators, any force that wins by holding ground and punishing the enemy for crossing it; the Imperial Fists' natural kin-in-arms)
Termscampaign-level alliance: while it holds, both gangs share a defended world - the Fists gain bonus Reputation for a battle won by holding a shared objective to the end, and the siege-brothers may lend a single off-table barrage or a garrison fighter to a Fists battle once per campaign phase; the alliance runs until one side is driven off the contested world or the pact is broken
The Imperial Fists stand with the siege-brothers — a disciplined, static Imperial gunline, whether an Astra Militarum line-regiment, a fortified firebase, or another loyal Chapter's Devastators. Any force that wins by holding ground and punishing the enemy for crossing it is the Fists' natural kin-in-arms.
While the alliance holds, the two forces share a defended world. The Imperial Fists gain bonus Reputation for any battle won by holding a shared objective to the end, and the siege-brothers may lend a single off-table barrage or a garrison fighter to a Fists battle once per campaign phase. The pact runs until one side is driven off the contested world or the alliance is broken — a bond of shared discipline, held for as long as both keep faith with it.