MACROMUNDA
Allegiance
Space Marines Imperial Fists
Codex / Equip-Legality
Codex · Space Marines

Equip-Legality14

Apothecary equipment list
Allowed
  • Mark Power
  • Boltgun
  • Bolt Pistol
  • Chainsword
  • Narthecium
  • Frag Grenade
  • Krak Grenade
Restricted
  • The narthecium is his defining wargear (medicae recovery); a boltgun and chainsword for self Defence on the line; no specials or heavy weapons his work is keeping the wall manned, not adding a gun to it

The Apothecary's list is short and defensive. His defining wargear is the narthecium, the medicae tools that keep the line manned; a boltgun and a chainsword serve for his own defence on the wall. He may take no special or heavy weapons — his trade is holding brothers on their feet, not adding another gun to the gunline.

Captain equipment list
Allowed
  • Mark Power
  • Mark Gravis
  • Mark Terminator
  • Boltgun
  • Storm Bolter
  • Bolt Pistol
  • Plasma Pistol
  • Flamer
  • Meltagun
  • Plasma Gun
  • Chainsword
  • Power Sword
  • Power Fist
  • Fist Of Dorn
  • Vigil Banner
  • Frag Grenade
  • Krak Grenade
Restricted
  • No heavy weapons the Captain anchors the line and ranges it with the bolter, not the Devastator rack; the Fist of Dorn and the Vigil Banner are command Gated Dramatis Personae relics; may wear any mark up to the 2+ Terminator plate

The Captain draws on the widest list in the House: a boltgun or storm-bolter, plasma and melta specials, any close-combat weapon up to the relic Fist of Dorn. He may wear any mark of plate up to the 2+ Terminator armour. He alone may bear the Vigil Banner — both it and the Fist of Dorn are command-gated relics, reserved to the one who leads the line. No heavy weapon comes to his hand. He anchors the wall and ranges it with the bolter, and leaves the heavy rack to the Devastator.

Centurion equipment list
Allowed
  • Mark Centurion Warsuit
  • Heavy Bolter
  • Lascannon
  • Multi Melta
Restricted
  • The lore Home warsuit of the siege chapter true to its nature, not against it

The Centurion's twin heavy weapons — a heavy bolter, lascannon or multi-melta — are fitted to the war-suit itself, not hand-carried from the shared rack. The integral warsuit is its armour, worn rather than bought. It is the siege chapter's own machine, a weapon the Imperial Fists lean into rather than hold at arm's length.

Chaplain equipment list
Allowed
  • Mark Power
  • Mark Terminator
  • Bolt Pistol
  • Plasma Pistol
  • Crozius
  • Frag Grenade
  • Krak Grenade
Restricted
  • Crozius only in melee (the priest's badge and weapon); a bolt or plasma pistol for ranged work; may take the Terminator mark; no basics, specials or heavy weapons his real trade is the line's resolve

The Chaplain carries the crozius alone in melee, the badge and weapon of his office, with a bolt or plasma pistol for ranged work. He may take the Terminator mark. He bears no basic, special or heavy weapons — his real trade is the resolve of the brothers around him, not the guns on the line.

Devastator Marine equipment list
Allowed
  • Mark Power
  • Mark Gravis
  • Boltgun
  • Bolt Pistol
  • Plasma Pistol
  • Flamer
  • Meltagun
  • Plasma Gun
  • Phalanx Grav Cannon
  • Heavy Bolter
  • Missile Launcher
  • Lascannon
  • Plasma Cannon
  • Multi Melta
  • The Spartean
  • Chainsword
  • Power Fist
  • Frag Grenade
  • Krak Grenade
Restricted
  • The heavy rack is the Devastator's alone the entire heavy pool is his to bear, from the heavy bolter to the multi Melta and the Spartean relic; the sergeant may take a power fist; Power or Gravis plate

The Devastator alone bears the heavy rack. The entire heavy pool is his to carry, from the heavy bolter through the missile launcher and lascannon to the multi-melta and the relic Spartean, and the sergeant may add a power fist for the enemy that reaches the line. He wears Power or heavy Gravis plate. He is the one fighter the whole gunline is built to feed and shield.

Dreadnought equipment list
Allowed
  • Heavy Bolter
  • Multi Melta
  • Lascannon
Restricted
  • Armament is walker Scoped the twin mount is part of the chassis, not purchased from the shared racks; on the Fists the pattern favours fire Support, a walker that holds a lane and shoots

The Dreadnought's armament is walker-scoped. The twin mount is part of the sarcophagus chassis, chosen at muster rather than drawn from the shared rack. On the Imperial Fists the pattern leans to fire-support — a heavy bolter, multi-melta or lascannon on a walker that takes a lane and holds it against all comers.

Heavy Intercessor equipment list
Allowed
  • Mark Gravis
  • Boltgun
  • Grav Gun
  • Heavy Bolter
  • Multi Melta
  • Siege Shield
  • Frag Grenade
  • Krak Grenade
  • Siege Breaker Charge
Restricted
  • Gravis mark is always on (integral +1 W, 1in M); the heavy bolt rifle (a boltgun in the shared pool) is standard, with grav, heavy bolter and multi Melta the siege options; the siege shield is his signature; no melee rack he is a walking gun

The Heavy Intercessor's Gravis plate is never taken off — it is integral to the siege-trooper body. The boltgun is his standard arm. The grav-gun, heavy bolter and multi-melta are his siege options, and the siege shield is his signature wargear. He carries no melee weapons. He is a walking gun, and the wall he makes is one of fire.

Land Raider equipment list
Allowed
  • Lascannon
  • Heavy Bolter
  • Multi Melta
Restricted
  • Armament is vehicle Scoped the twin lascannon sponsons and the hull heavy bolter are part of the chassis, not purchased from the shared racks; the transport siege engine is a rolling strongpoint, fielded 0 1 at a prohibitive cost

The Land Raider's armament is vehicle-scoped. The twin lascannon sponsons and the hull heavy bolter are part of the chassis, not purchased from any rack. No more than one is fielded to a gang — a transport siege engine that fights as a rolling strongpoint. A wall that drives forward, then plants itself.

Librarian equipment list
Allowed
  • Mark Power
  • Mark Terminator
  • Bolt Pistol
  • Plasma Pistol
  • Force Weapon
  • Frag Grenade
  • Krak Grenade
Restricted
  • Force weapon only in melee (the psyker's blade); a bolt or plasma pistol for ranged work; may take the Terminator mark to deep Strike into a breach; no basics, specials or heavy weapons his real armament is the psychic power

The Librarian bears the force weapon alone in melee, the psyker's blade, with a bolt or plasma pistol at range. He may take the Terminator mark to translocate into a breach. He carries no basic, special or heavy weapons — his true armament is the psychic power, not the gun in his hand.

Lieutenant equipment list
Allowed
  • Mark Power
  • Mark Gravis
  • Mark Terminator
  • Boltgun
  • Bolt Pistol
  • Plasma Pistol
  • Meltagun
  • Plasma Gun
  • Chainsword
  • Power Sword
  • Power Fist
  • Frag Grenade
  • Krak Grenade
Restricted
  • No heavy weapons the Lieutenant holds a stretch of the wall and ranges it, not the heavy rack; may wear any mark up to the Terminator plate; a power weapon for the enemy that closes

The Lieutenant may take any mark up to the Terminator plate and a power weapon for the enemy that closes, but no heavy weapons. Like the Captain, he holds a stretch of the wall and ranges it with the bolter rather than shouldering the heavy rack — his place is at the front of the line, not behind its guns.

Marine equipment list
Allowed
  • Mark Power
  • Mark Gravis
  • Mark Terminator
  • Boltgun
  • Storm Bolter
  • Bolt Pistol
  • Plasma Pistol
  • Flamer
  • Meltagun
  • Plasma Gun
  • Chainsword
  • Power Sword
  • Power Fist
  • Frag Grenade
  • Krak Grenade
Restricted
  • No heavy weapons on the line body (that is the Devastator's trade); a sergeant may take a power weapon; Power, Gravis or Terminator plate rank Gated

The line Marine may take no heavy weapon — that trade belongs to the Devastator. A sergeant may bear a power weapon. The body may be armoured in Power, Gravis or Terminator plate as rank allows. Everything else on his list is the disciplined bolt-and-blade of the standard battle-brother: the fighter the wall is built from.

Redemptor Dreadnought equipment list
Allowed
  • Plasma Cannon
  • Heavy Bolter
  • Multi Melta
  • Frag Grenade
Restricted
  • Armament is walker Scoped the macro plasma or gatling and the Redemptor fist are part of the chassis, not purchased from the shared racks; on the Fists it is a rear Line strongpoint that ranges the whole board

The Redemptor's armament is walker-scoped — its macro plasma or gatling gun and the Redemptor fist are part of the chassis, not bought from any rack, and its fragstorm launcher is fixed to the hull rather than thrown by hand. On the Imperial Fists it fights as a rear-line strongpoint that ranges the whole board.

Scout equipment list
Allowed
  • Mark Carapace
  • Boltgun
  • Bolt Carbine
  • Astartes Shotgun
  • Bolt Pistol
  • Bolt Sniper Rifle
  • Combat Knife
  • Chainsword
  • Frag Grenade
Restricted
  • Carapace only (the neophyte mark); the sniper rifle is the Scout's one special (the forward marksman); no heavy weapons, no power weapons the cheap forward tier

The Scout wears only his neophyte carapace and draws from a light list — a boltgun, carbine or shotgun, a pistol, a blade, and a single special: the sniper rifle of the forward marksman. He bears no heavy or power weapons. He is the cheap forward tier, and his list keeps him where he belongs, screening the line rather than anchoring it.

Techmarine equipment list
Allowed
  • Mark Power
  • Boltgun
  • Bolt Pistol
  • Meltagun
  • Grav Gun
  • Power Fist
  • Dorns Teeth Siege Drill
  • Tarantula Sentry
  • Servo Skull
  • Servo Skull Spotter
  • Bastion Pavise
  • Signum
  • Frag Grenade
  • Krak Grenade
Restricted
  • Servo Arm (modelled as the power fist) in melee; the melta and grav specials for the smith's anti Armour work; deploys the Tarantula sentry and the fire Control skulls; no heavy weapons hand Carried the emplacement is his heavy gun

The Techmarine fights with the servo-arm — modelled as a power fist — and carries melta or grav specials for his anti-armour work. His heavy firepower is the emplacement, not the shoulder: he deploys the Tarantula sentry and drives the fire-control skulls rather than hand-carrying a heavy gun. His trade is raising the firebase, then making it shoot straight.