MACROMUNDA
Allegiance
Space Marines Imperial Fists
Codex / Favours
Codex · Space Marines

Favours8

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2The Fortress Muster. The Fortress-Muster. The strike-force's own reserve companies release fighters to the line. Before the next battle you may field one additional Scout or Marine drawn from the muster, fighting for that battle only. They return to the reserve when the day is won, and any that fall are counted against the muster's strength.the Fortress-Muster (the strike-force's own reserve companies)
3The Mechanicus Forge. The Mechanicus Forge. The siege-brothers' machine allies repair and re-arm the gang. Before the next battle you may fully repair one walker or vehicle, restoring it to its full Wounds, or re-supply the whole gang so that the first Ammo check each fighter fails in that battle is passed instead. The priests of the forge take their tithe of salvage in return.the Adeptus Mechanicus forge (the siege-brothers' machine allies)
4The Guard Gunline. The Guard Gunline. A disciplined Astra Militarum line-regiment lends the Fists its massed fire. Once during the next battle you may call a single off-table barrage: choose a point on the battlefield and resolve a heavy ranged attack against every fighter within 3" of it, friend or foe. The Guard fire exactly where they are told and not an inch further.the Astra Militarum gunline (the disciplined Imperial line-troops)
5The Armoury Of Terra. The Armoury of Terra. The vaults of Dorn's relics are unsealed for you. Before the next battle you may lend one fighter a single relic weapon or wargear from the House's own list for that battle, borne at no cost. The armourers of Terra reclaim their treasure when the fighting is done, and mark well the hand that carried it.the Chapter armoury of Terra (the vaults of Dorn's relics)
6The Apothecarion. The Apothecarion. The Chapter's medicae and gene-vaults open to you. Before the next battle, choose one fighter recovering from a lasting injury; it is restored to full health for that battle, the Apothecaries working through the night to return it to the line. The gene-craft is never freely given — the Apothecarion expects the brother spent well, and claims the gene-seed of any fighter of yours taken Out of Action in the fight to come.the Apothecarion (the Chapter's medicae and gene-vaults)
7The Siege Engineers. The Siege Engineers. The Chapter's master fortifiers throw up works before the enemy ever arrives. Before the next battle you may place two extra barricades, or one larger strongpoint, anywhere within your own half of the board. The engineers build what the line will hold, and expect it held.the siege engineers (the Chapter's master fortifiers)
8The Watch Of The Wall. The Watch of the Wall. The veteran sentinels of the held line lend you their vigilance. For the next battle, one fighter of your choice stands ready on Overwatch: the first time an enemy moves into its line of sight, it may make an immediate ranged attack. The Watch keeps its eyes open through the long dark so that the rest of the line may fight.the Watch of the Wall (the veteran sentinels of the held line)
9Kin Of Dorn. Kin of Dorn. Shared blood answers shared blood. The kin of Dorn — a successor Chapter such as the Crimson Fists or the Black Templars — heed the call of the Primarch's line. Before the next battle you may add a single hired battle-brother of the successor Chapter to your gang, fighting for that battle as a line Marine under your command. The kin claim the honour of the day in return: if that fighter takes the most enemies Out of Action, a small reputation tithe passes to the successor Chapter after the battle.the kin of Dorn (a successor Chapter - the Crimson Fists or Black Templars)