| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Storm Bolter65credits
- Bolt Pistol45credits
- Plasma Pistol70credits
- Plasma Gun100credits
- Meltagun135credits
- Flamer140credits
- Chainsword25credits
- Power Sword45credits
- Power Fist60credits
- Fist Of Dorn— a named Dramatis Personae relic — a Chapter Master's power fist, +1 Damage and Concussion
- Frag Grenade30credits
- Krak Grenade45credits
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Power— included default mark - baked into the body cost, no separate charge
- Vigil Banner— a named relic icon — friendly fighters nearby auto-pass their first failed Nerve test each round
The Captain of a House of Imperial Fists is its anchor and its voice — a transhuman commander in power armour, boltgun and power fist in hand, who declares the gang's Doctrine each round and sets the whole line to it. He fights at the front of the wall, not behind it, and the ground he stands on does not change hands while he lives.
Special Rules
- And They Shall Know No Fear: this fighter cannot be Pinned and auto-passes Nerve tests.
- Astartes Physiology: its durability rests on the T5/W4 transhuman command body, not the armour save.
- Combat Doctrines: it declares the gang's Doctrine each round, and may only ever shift that stance toward Devastator.
- Finest Hour: once per battle it may call its command aura, lending its bearing to the fighters around it.
- Bolter Drill: in a round it does not move, it gains +1 to ranged Hit rolls and re-rolls ranged Hit rolls of 1.