MACROMUNDA
Allegiance
Space Marines Imperial Fists
Codex / Legendary Names
Codex · Space Marines

Legendary Names3

Captain Of Terra Leader

XP cost (random): 6

XP cost (chosen): 12

A Leader raised to master the strike-force, in the tradition of the great captains of Terra. A Captain of Terra: the whole line knows his name and dresses upon it. The title is bought with 6 experience if the name is rolled, or 12 if it is chosen.

Benefit. While this fighter is on the field, friendly fighters within 9" automatically pass Nerve tests and, if they did not move, gain +1 to their first ranged Hit roll each round. The whole line fires harder and stands firmer in the shadow of a Captain of Terra.

Drawback. The Captain of Terra will not yield the ground. This fighter may never voluntarily leave a board objective it controls, nor make a Retreat or fall-back move while an enemy is within 12" — a Son of Dorn holds what he is given until he is carried off it.

The Last Stand any Champion or line fighter

XP cost (random): 6

XP cost (chosen): 12

An honour earned by any Champion or line fighter who has made a last stand that never broke — who fought on alone when the line around him fell. The title is bought with 6 experience if the name is rolled, or 12 if it is chosen.

Benefit. While this fighter is the only friendly fighter within 6" of it, or is on its last Wound, it gains +1 Attack, +1 to all Hit rolls, and automatically passes every Nerve and Cool test. The last man of the wall fights hardest of all.

Drawback. The Last Stand does not know how to retreat. This fighter can never make a voluntary Retreat or fall-back move under any circumstance, and must always end its activation no further from the nearest enemy than it began — the warrior who would not break will not bend either.

The Unmoved any fighter

XP cost (random): 5

XP cost (chosen): 10

The Unmoved. An honour-title earned by any fighter who has held an objective through a whole battle without once giving ground. The title is bought with 5 experience if the name is rolled, or 10 if it is chosen.

Benefit. While this fighter did not move in its activation, it gains a 5+ field save against ranged attacks and +1 to its ranged Hit rolls. The discipline of the held position is perfected in it into an art.

Drawback. The Unmoved is slow to leave any ground he has taken. This fighter treats its Movement as 1" lower whenever it makes a voluntary move — though it may still charge normally — for a warrior who has mastered standing still is loath to do anything else.