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Codex / Sub-Plots
Codex · Space Marines

Sub-Plots2

The Fortress Rises sub-plot

Reward: The firebase is permanent: the gang unlocks one extra Heavy Intercessor slot beyond its normal caps, may deploy one free defensive emplacement or barricade in every battle, and gains a permanent bonus to any territory-defence roll. This sub-plot can be claimed only once per campaign.

Trigger. Across the campaign the gang invests in its firebase, acquiring three of the Chapter's siege assets — a Centurion, a Tarantula sentry, a set of siege shields, the Vigil Banner, or a fortification territory — across separate post-battle sequences. The war-band has stopped being a mobile force and become a fortress.

Reward. The firebase is made permanent. The gang unlocks one extra Heavy Intercessor slot beyond its normal caps, may deploy one free defensive emplacement or barricade in every battle, and gains a permanent bonus to any territory-defence roll. This sub-plot can be claimed only once per campaign.

The Line That Never Yields sub-plot

Reward: The stoic conditioning becomes permanent doctrine: every fighter in the gang auto-passes the first Nerve test it would fail in each battle for the rest of the campaign, and the gang can never be forced to bottle out while it controls its home objective. This sub-plot can be claimed only once per campaign.

Trigger. The gang holds ground in three separate battles without ever losing a controlled objective — winning or drawing each while the fighter on the objective stood unbroken to the end. The line has become a matter of Chapter record: it does not yield.

Reward. The stoic conditioning becomes permanent doctrine. For the rest of the campaign, every fighter in the gang automatically passes the first Nerve test it would fail in each battle, and the gang can never be forced to bottle out while it controls its home objective. This sub-plot can be claimed only once per campaign.