Codex · Space Marines
Favours8
| Roll | Favour | Patron |
|---|---|---|
| 2 | The Forge World Pact. The forge-world's tech-priesthood answers the machine cult as kin. Before your next battle, one friendly walker is fully repaired to its starting Wounds at no cost, and you may buy bionics for the coming campaign phase at a reduced rate. The Machine God's servants keep the iron running. | the Adeptus Mechanicus (a forge-world's tech-priesthood, kin in the worship of the machine) |
| 3 | Kin Of Ferrus Manus. A brother Chapter of the lineage — the Red Talons, the Sons of Medusa, a successor of the Gorgon — answers the call. For your next battle you may field a single allied Astartes fighter of a common type at no credit cost, who departs when the battle ends. The blood of Ferrus Manus runs in more veins than one. | a brother Chapter of the Iron Hands lineage (the Red Talons, the Sons of Medusa, a successor of the Gorgon) |
| 4 | The Mechanicus Armoury. A magos of the Cult Mechanicus opens his armoury to the iron. For your next battle, one friendly fighter may take a single special or heavy weapon from the Iron Hands lists at no cost, returned when the battle ends. The armoury of the Machine God runs deep. | the Adeptus Mechanicus (a magos of the Cult Mechanicus) |
| 5 | The Disciplined Muster. A disciplined Imperial regiment holds the same ground and lends its guns to the iron. Once during your next battle you may call a single off-board fire-support strike — treat it as a heavy bolter attack against one enemy in the open. The line regiment fires when the Iron Hands ask. | a disciplined Imperial regiment (a Cadian or Death Korps line unit holding the same ground) |
| 6 | The Reclusiam Resolve. The austere Reclusiam steels the muster with the cold words of the creed. For your next battle, one friendly fighter re-rolls a failed Nerve or Willpower test, and the gang ignores the first bottle check it would otherwise take. The flesh is weak, but the resolve of the line is iron. | the Chapter cult (the Iron Hands' austere Reclusiam) |
| 7 | The Bionic Reliquary. The forge-shrines open their augmetic reliquaries to a wounded brother. One friendly fighter recovering from a Lasting Injury this campaign phase may re-roll the result and take the better outcome, or fit a bionic upgrade for free. The wound is made into iron, exactly as the creed promises. | the forge-shrines (the Chapter's own augmetic reliquaries) |
| 8 | The Master Of The Forge. A senior Iron Father lends his craft to your walkers. For your next battle one friendly walker re-rolls all failed Saves as though a Techmarine stood beside it, and recovers a lost Wound at the start of each round. The master keeps the revered dead walking. | a senior Iron Father (a master of the Iron Council) |
| 9 | The Iron Councils Blessing. The Iron Council itself marks your muster worthy of the Gorgon's legacy. For your next battle your Leader gains a second use of a once-per-battle ability, and after the battle the gang adds a bonus to a single reputation gain. The ruling Fathers watch, and are not displeased. | the Iron Council (the Chapter's ruling body of Iron Fathers) |