MACROMUNDA
Allegiance
Space Marines Iron Hands
Codex / Legendary Names
Codex · Space Marines

Legendary Names3

Iron Father Leader

XP cost (random): 6

XP cost (chosen): 12

Iron Father is the title of an Iron Hand raised to the Chapter's ruling Iron Council, in the tradition of Feirros — a Techmarine or Captain risen to command the whole machine cult. It costs 12 experience to choose, or 6 if left to the roll of the dice. While the Iron Father is on the field, friendly walkers within 9" re-roll a failed Save even with no Techmarine near, and once each battle he may make a free repair action on any walker on the board — the living embodiment of the cult, keeping the revered dead deathless. But he is the Chapter's most valued relic of command: if he is taken Out of Action the gang loses the walker aegis entirely for the rest of the battle and suffers a reputation penalty, and a foe that cracks him with high-AP fire unravels the whole force.

The Twice Forged Any fighter

XP cost (random): 6

XP cost (chosen): 12

The Twice-Forged is an honour for any fighter taken Out of Action who returned augmetically stronger — the wound made into iron, exactly as the creed promises. It costs 12 experience to choose, or 6 if left to the roll of the dice. The fighter's inherent bionic resilience improves permanently to Feel No Pain 5+, and once each battle it re-rolls a failed bionic-resilience save. But it has given much to the machine: its Agility and Initiative are permanently reduced by one step, to a minimum, the augmetics heavy and unfeeling. It endures anything, but it moves like the iron it has become.

The Undying Brute

XP cost (random): 6

XP cost (chosen): 12

The Undying is the name earned by a Dreadnought or Redemptor that has fought a whole campaign without falling — the honoured dead that will not die twice. It costs 12 experience to choose, or 6 if left to the roll of the dice. The walker re-rolls all failed Saves while any friendly fighter is within 6", not only a Techmarine, and the first time each battle it would be destroyed it survives on a single Wound. But it is revered past reason: if it is ever finally destroyed the whole gang suffers a lasting reputation penalty and every friendly fighter takes a Nerve test at the sight of the fallen legend — the Chapter's grief for the machine outweighing any it would spend on a man.