XP cost (random): 6
XP cost (chosen): 12
Iron Father is the title of an Iron Hand raised to the Chapter's ruling Iron Council, in the tradition of Feirros — a Techmarine or Captain risen to command the whole machine cult. It costs 12 experience to choose, or 6 if left to the roll of the dice. While the Iron Father is on the field, friendly walkers within 9" re-roll a failed Save even with no Techmarine near, and once each battle he may make a free repair action on any walker on the board — the living embodiment of the cult, keeping the revered dead deathless. But he is the Chapter's most valued relic of command: if he is taken Out of Action the gang loses the walker aegis entirely for the rest of the battle and suffers a reputation penalty, and a foe that cracks him with high-AP fire unravels the whole force.