MACROMUNDA
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Space Marines Iron Hands
Codex / Sub-Plots
Codex · Space Marines

Sub-Plots2

The Augmetic Ascension sub-plot

Reward: The debt to weakness is paid: the fighter earns The Twice-Forged honour for free and the gang gains a permanent Reputation bonus as a living proof of the creed walks its line. Should the nominated fighter be killed outright before the ascension completes, the sub-plot is lost and cannot be re-attempted with another. Claimable once per campaign.

This sub-plot begins with a single Marine or Champion nominated at the campaign's start, and closes when that fighter has survived being taken Out of Action and returned three separate times — each time converting a Lasting Injury into a bionic upgrade rather than a scar, the flesh replaced piece by piece with iron across the season.

When it completes, the debt to weakness is paid: the fighter earns The Twice-Forged honour for free and your gang gains a permanent reputation bonus, a living proof of the creed walking its line. Should the nominated fighter be killed outright before the ascension completes, the sub-plot is lost and cannot be re-attempted with another. It can be claimed only once per campaign.

The Deathless Walker sub-plot

Reward: The honoured dead becomes legend: the walker earns The Undying name for free, and the gang gains a permanent Reputation bonus as the sector learns of the Dreadnought that cannot be killed. Should the walker be destroyed before the fifth survival, the sub-plot is lost with it and the grief costs the gang Reputation. Claimable once per campaign.

This sub-plot asks you to field a single Dreadnought or Redemptor and keep it from ever being destroyed. It closes when that walker has fought in and survived five separate battles, mended each time by the machine cult, without once losing its last Wound.

When it completes, the honoured dead becomes legend: the walker earns The Undying name for free, and your gang gains a permanent reputation bonus as the sector learns of the Dreadnought that cannot be killed. Should the walker be destroyed before the fifth survival, the sub-plot is lost with it and the grief costs your gang reputation. It can be claimed only once per campaign.