Codex · Space Marines
Favours8
| Roll | Favour | Patron |
|---|---|---|
| 2 | The Warps Favour. The Warp's Favour. The empyrean that sustains the Legion stirs on its behalf, though it never gives without taking. In your next battle, one fighter of your choice improves its ethereal field-save by 1; but the warp claims its due, and until the end of that battle the same fighter suffers -1 to its Cool checks against Compulsion, the empyrean's grip tightening even as it shields. | the Warp (the empyrean that sustains the dead) |
| 3 | The Unbidden Reinforcement. The Unbidden Reinforcement. Revenants you never mustered appear to fight beside you. In your next battle you may field one additional Damned Legionnaire, arriving from reserve as an apparition and fighting as one of the Legion in every way. When the battle ends it is gone, claimed back by the warp — you keep it on no roster and it earns no experience. | the Unbidden Dead (revenants that appear, fight, and are gone) |
| 4 | Terror Of The Sector. Terror of the Sector. Word of the walking dead runs ahead of you from world to world. In your next battle, choose one enemy fighter type before deployment; every enemy of that type suffers -1 to Cool and Willpower for the whole battle, unmanned before a blow is struck by the reputation of the force they must face. | the Legion's own dread reputation across the sector |
| 5 | The Lost Reliquary. The Lost Reliquary. A relic of the Legion's own lost past is recovered from the field. One fighter of your choice carries it into your next battle: once during that battle, it may re-roll any single dice — a hit, a wound, a save, a Damnation roll — the dead's own history lending its hand. Afterward the relic crumbles to dust, as the works of the dead always do. | the lost reliquary of the Chapter (relics recovered from the dead's own past) |
| 6 | The Faithfuls Tribute. The Faithful's Tribute. Mortals who dare not face you leave offerings along your path — coin, ammunition, oaths of terrified devotion. You gain a tribute of credits for your gang's stash, as your campaign's favour reward dictates, left by those who would sooner buy the dead off than meet them on the field. | the terrified faithful (mortals who leave tribute to the dead they dare not face) |
| 8 | Ancient Volkite Cache. Ancient Volkite Cache. A hoard of archaic beam-weapons from a lost age is unearthed on the battlefield. In your next battle, one fighter may exchange a basic or pistol weapon for a cursed volkite of the same class at no cost — the old fire pressed back into service by the very dead who first carried it. | an ancient volkite cache (archaic weapons of a lost age) |
| 10 | The Materialisation Beacon. The Materialisation Beacon. A resonance in the warp guides the Legion's crossing. In your next battle, your fighters arriving from reserve may be set up more than 3" from an enemy rather than the usual 6", and you may choose which of them arrives each round rather than leaving it to a roll — the dead stepping through exactly where the beacon calls them. | the materialisation beacon (a resonance in the warp that guides the arrival) |
| 12 | The Legend Of Attica Centurius. The Legend of Attica Centurius. The greatest of the Legion's favours: its one named lord turns his will to your cause. In your next battle, your Leader's Animus Malorum returns a fallen Damned within 12" on a roll of 3 or higher, and once that battle a fallen Damned returns with no roll at all — the legend himself keeping the dead upon their feet. | the legend of Sergeant Attica Centurius (the Legion's one named figure) |