Codex · Space Marines
Gang Tactics36
| Roll | Tactic | Timing |
|---|---|---|
| 11 | Sudden Manifestation. SUDDEN MANIFESTATION | Before the battle, during deployment |
| 12 | Unholy Dread. UNHOLY DREAD | Start of an enemy fighter's activation |
| 13 | The Warp Provides. THE WARP PROVIDES | When a friendly fighter would fail its ethereal field save |
| 14 | Vengeful Return. VENGEFUL RETURN | When a friendly fighter is taken Out of Action |
| 15 | Cursed Volley. CURSED VOLLEY | Before a friendly fighter shoots |
| 16 | They Do Not Hold. THEY DO NOT HOLD | Start of the round |
| 21 | Apparitions Arrival. APPARITION'S ARRIVAL | When a friendly fighter arrives from reserve |
| 22 | Ethereal Ward. ETHEREAL WARD | Start of the round |
| 23 | Empyrean Surge. EMPYREAN SURGE | Start of a friendly fighter's activation |
| 24 | Unwavering Advance. UNWAVERING ADVANCE | Start of the round |
| 25 | Deflagrate. DEFLAGRATE | When a friendly fighter shoots a volkite weapon |
| 26 | Ghost Step. GHOST-STEP | Before a friendly fighter moves |
| 31 | Terror Incarnate. TERROR INCARNATE | Start of the round |
| 32 | The Fire That Burns The Soul. THE FIRE THAT BURNS THE SOUL | When a friendly fighter shoots a flame or melta weapon |
| 33 | Grave Cold Resolve. GRAVE-COLD RESOLVE | When the enemy would force a Nerve or Cool test on a friendly fighter |
| 34 | Spectral Recall. SPECTRAL RECALL | Start of a friendly fighter's activation |
| 35 | Wrath Of The Fallen. WRATH OF THE FALLEN | When a friendly fighter is taken Out of Action |
| 36 | Materialisation Shock. MATERIALISATION SHOCK | When a friendly fighter arrives from reserve |
| 41 | Damnations Grip. DAMNATION'S GRIP | When a friendly fighter ends a charge in base contact with an enemy |
| 42 | The Unbidden. THE UNBIDDEN | When a friendly fighter arrives from reserve |
| 43 | Soulfire. SOULFIRE | Before a friendly fighter shoots |
| 44 | Relentless. RELENTLESS | Start of a friendly fighter's activation |
| 45 | Deaths Head. DEATH'S-HEAD | Start of the round |
| 46 | Cursed Aim. CURSED AIM | When a friendly fighter shoots |
| 51 | The Deathless. THE DEATHLESS | When a friendly fighter is taken Out of Action |
| 52 | Phantom Charge. PHANTOM CHARGE | When a friendly fighter arrives from reserve |
| 53 | Volkite Fusillade. VOLKITE FUSILLADE | Start of a friendly fighter's activation |
| 54 | The Legion Endures. THE LEGION ENDURES | When a friendly fighter suffers a wound that would take it Out of Action |
| 55 | Warp Touched Fury. WARP-TOUCHED FURY | When a friendly fighter fails its Compulsion check |
| 56 | Grim Apparition. GRIM APPARITION | When an enemy fighter targets a friendly fighter |
| 61 | No Rest For The Wicked. NO REST FOR THE WICKED | Start of the round |
| 62 | Hatred Undying. HATRED UNDYING | Start of the battle, after deployment |
| 63 | The Lost Legion. THE LOST LEGION | Start of the round |
| 64 | Spectral Bulwark. SPECTRAL BULWARK | When a friendly fighter is in base contact with an objective |
| 65 | The Reaping. THE REAPING | When a friendly fighter takes an enemy Out of Action |
| 66 | Atticas Command. ATTICA'S COMMAND | Start of a friendly Leader's activation |