The Screening Hunters are the natural nemesis of the hit-and-fade — outrider bikes and jetbikes, fast cavalry, hunting cyber-hounds, any swift force that can flood the flanks, deny the hidden ground, and pin a fragile strike force in the open before it can slip away. This is a feud, not an alliance. While it runs, the Hunters actively counter the shadow-war: in any battle against them the Raven Guard set up fewer fighters hidden than normal, and a pinned Raven Guard fighter finds it harder to break away with a Hit-and-Run. In return the Raven Guard hunt the Hunters' outriders in the dark, cutting down the swift where they cannot be caught. The feud runs until one force breaks the other, or the war moves on to other ground.
Codex · Space Marines
Alliances2
Whothe Screening Hunters (the fast screening forces that are the natural nemesis of the hit-and-fade - outrider bikes, jetbikes, fast cavalry, hunting cyber-hounds, any swift force that can flood the flanks, deny the hidden ground, and pin a fragile strike force in the open before it can fade)
Termscampaign-level feud (kind: ally, negative standing): while it runs, the Screening Hunters actively counter the shadow-war - in any battle against them the Raven Guard's hidden-deploy share is reduced and a pinned Raven Guard fighter finds it harder to Hit-and-Run away. In return the Raven Guard hunt the Hunters' outriders in the dark; the feud runs until one force breaks the other or the war moves on
Whothe Unseen Kindred (the scouts, snipers and guerrilla forces that fight as the Raven Guard do - a partisan Imperial Guard cell, a Scout Sentinel screen, an Officio Assassinorum Vindicare, any force of marksmen and shadow-fighters that shares the Chapter's contempt for the stand-up fight)
Termscampaign-level alliance: while it holds, the kindred lends the shadow-war its eyes and its guns - the ally may reveal one enemy hidden or reserve deployment before each battle and, once per campaign phase, provide a single off-board sniper shot in one battle. In return the Raven Guard lend their infiltrators to the ally's own raids; the alliance runs until the shadow-pact is broken or the war moves on
The Unseen Kindred are the scouts, snipers and guerrilla fighters who make war as the Raven Guard do — a partisan Guard cell, a Scout Sentinel screen, an Officio Assassinorum Vindicare, any force of marksmen and shadow-fighters that shares the Chapter's contempt for the stand-up fight. While the alliance holds, the kindred lend the shadow-war their eyes and their guns: the ally may reveal one enemy fighter set up hidden or in reserve before each battle, and once per campaign phase may provide a single off-board sniper shot in one battle. In return the Raven Guard lend their infiltrators to the kindred's own raids. The alliance runs until the shadow-pact is broken, or the war moves on.