The enemy knows. Word has run ahead of the strike force, and every way in is watched now — so the raid must land through a prepared foe rather than around an unwary one.
ATTACKER
The opposing gang. They have learned the Raven Guard are coming and moved to screen every approach — flanks flooded, hidden ground denied, the strike forced into the open where it can be pinned and broken.
DEFENDER
The Raven Guard. A fragile guerrilla force, and still it must land its strike through a prepared enemy: infiltrate what ground remains, hit fast, fade before the screen closes. It is their own raid turned inside out, fought from the wrong side of surprise.
DEPLOYMENT
The attacker deploys spread wide, covering the approaches and the hidden ground. The Raven Guard deploy hidden where they still can, forced to work through a screen rather than around an unwary foe.
OBJECTIVE
The Raven Guard must seize the central objective and fade off it with the seizing fighter intact despite the screen. The attacker must pin the Raven Guard in the open and take a majority of the strike force Out of Action, or hold all approaches to the central objective.
ENDING THE BATTLE
The battle ends when the Raven Guard have seized the objective and withdrawn the seizing fighter out of enemy line of sight, or at the end of round six.
VICTORY
The Raven Guard win if they seize the objective and end the battle with the seizing fighter alive and out of enemy line of sight — the strike landed through the screen. The attacker wins if it takes half or more of the Raven Guard fighters Out of Action, or holds the objective through round six. The shadow denied, and caught.
REWARDS
A Raven Guard win grants bonus reputation for striking through a prepared enemy. A fighter that seized the objective and faded intact earns 1 bonus XP toward Ghost of Deliverance. An attacker win by pinning and breaking the strike force grants the attacker bonus reputation — proof the hit-and-fade can be screened out.
CONTROL TRACK
A Raven Guard win advances their Control-Track claim by one step; the strike landed despite the screen. An attacker win holds the marker. And an attacker win that takes half or more of the strike force Out of Action advances the attacker's claim by one step instead — the guerrillas pinned in the open, broken before they could fade.