MACROMUNDA
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Space Marines Raven Guard
Codex / Skill Access
Codex · Space Marines

Skill Access11

Apothecary
PrimaryCunningSavant
SecondaryFerocityLeadershipShooting

The Apothecary advances as the keeper of the gene-seed. Its Primary access is Cunning and Savant — the guile to survive the raid and the learning of the Chapter's medicae — with Ferocity, Leadership and Shooting as Secondary. It grows into the brother who ensures no hunter is truly lost to the Chapter.

Assault Marine
PrimaryAgilityCombatCunningFerocitySignature
SecondaryBrawnShooting

The Assault Marine advances as the strike from above. Its Primary access runs broad — Agility, Combat, Cunning, Ferocity and the Raven Guard signature set, the flight, the killing and the shadow-craft of the fast blade — with Brawn and Shooting as Secondary. It grows into the raider that comes down out of the smoke.

Captain
PrimaryAgilityCombatCunningLeadershipSignature
SecondaryBrawnFerocitySavantShooting

The Captain advances as the shadow-captain. Its Primary access runs broad — Agility, Combat, Cunning, Leadership and the Raven Guard signature set, the mobility, the killing, the command and the shadow-craft of the force's head — with Brawn, Ferocity, Savant and Shooting as Secondary. It grows into the master of the whole strike from shadow.

Centurion
PrimaryBrawnShooting
SecondaryCombatFerocitySavantSignature

The Centurion advances as the strike force's rare anvil. Its Primary access is Brawn and Shooting — the weight of the warsuit and the heavy fire it carries — with Combat, Ferocity, Savant and the Raven Guard signature set as Secondary. It grows into the wall of armour the shadow-war fields only when it must.

Chaplain
PrimaryCombatCunningFerocityLeadership
SecondaryAgilityBrawnShooting

The Chaplain advances as the dark conscience of the raid. Its Primary access is Combat, Cunning, Ferocity and Leadership — the killing, the guile, the zeal and the command that drive the strike home — with Agility, Brawn and Shooting as Secondary. It grows into the grim voice that turns patience into wrath.

Dreadnought
PrimaryBrawn
SecondaryCombatFerocityShooting

The Dreadnought advances as the interred hero. Its Primary access is Brawn — the raw power of the walker's frame — with Combat, Ferocity and Shooting as Secondary. It grows into the heavy fist of the strike force, patient in the dark and sudden in the strike.

Librarian
PrimaryCunningSavant
SecondaryFerocityLeadershipShooting

The Librarian advances as the witch of the shadow-war. Its Primary access is Cunning and Savant — the guile of the ambush and the disciplines of the mind — with Ferocity, Leadership and Shooting as Secondary. It grows into a psyker who steers the strike rather than anchoring a line.

Lieutenant
PrimaryAgilityCunningLeadershipSignature
SecondaryBrawnCombatFerocitySavantShooting

The Lieutenant advances as the second officer. Its Primary access is Agility, Cunning, Leadership and the Raven Guard signature set — the speed, the guile, the command and the shadow-craft of the brother who leads the second column — with Brawn, Combat, Ferocity, Savant and Shooting as Secondary. It grows into the Captain's other blade.

Marine
PrimaryAgilityCunningShootingSignature
SecondaryBrawnFerocity

The Marine advances as the unseen line. Its Primary access runs Agility, Cunning, Shooting and the Raven Guard signature set — the stealth, the marksmanship and the shadow-craft that make up the strike force — with Brawn and Ferocity as its Secondary. It rises as the infiltrator the whole war turns on.

Scout
PrimaryAgilityCunningShooting
SecondarySavantSignature

The Scout advances as the point of the spear. Its Primary access is Agility, Cunning and Shooting — the climbing, the stealth and the marksmanship of the forward kill — with Savant and the Raven Guard signature set as Secondary. The neophyte learns the shadow-war one skill at a time, from the front.

Techmarine
PrimaryBrawnCunningSavant
SecondaryCombatShootingSignature

The Techmarine advances as the artificer of the strike force. Its Primary access is Brawn, Cunning and Savant — the strength of the fist, the guile of the ambush and the machine-lore of the forge — with Combat, Shooting and the Raven Guard signature set as Secondary. It grows into the eye that finds the foe and the fist that cracks it.