| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Storm Bolter65credits
- Bolt Pistol45credits
- Plasma Pistol70credits
- Inferno Pistol90credits
- Plasma Gun100credits
- Meltagun135credits
- Flamer140credits
- Master Crafted Melta— flagged forge-relic meltagun (master-crafted, re-rolls a failed Wound; Melta) - a costing ruling is owed rather than a fabricated value
- Chainsword25credits
- Power Sword45credits
- Power Fist60credits
- Pyre Blade65creditsKitbashed Nocturne-forged master-crafted power blade wreathed in a promethean flame-sheath (Salamanders artificer relic-craft) - not a stock datasheet profile. Priced above the stock power sword 45.
- Spear Of Vulkan— flagged named Salamanders Dramatis Personae relic (Vulkan He'stan's power spear - a power weapon at +1 Damage, master-crafted) - a costing ruling is owed rather than a fabricated value
- Frag Grenade30credits
- Krak Grenade45credits
- Melta Bombs— flagged grenade - the Core catalogue prices melta bombs as a range, so a firm ruling is owed rather than a fabricated value
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Power— included default mark - baked into the body cost, no separate charge
- Salamander Mantle— flagged drake-scale relic field (a 5+ field save vs flame and energy and Feel No Pain 5+ vs fire) - a costing ruling is owed rather than a fabricated value
- Master Crafted— flagged forge-craft accessory (a chosen weapon re-rolls one failed Hit each battle - the Salamanders' relic-smithing) - a costing ruling is owed rather than a fabricated value
- Forgefather Relics— flagged artefact-hunt cache (the Forgefather grants the gang one master-crafted upgrade per campaign) - a costing ruling is owed rather than a fabricated value
The Captain is the Chapter Master at the head of the burning advance. On the Salamanders roster he is the Leader who bears the Forgefather's office, and he leads from the front of the fire. His statline is the finest the strike force fields: WS and BS 2+, four Wounds, three Attacks, and the command to hold a line that will not move until the enemy is ash. And They Shall Know No Fear. The Promethean endurance of the forge-tempered body lays Feel No Pain 6+ over those four transhuman wounds, and between them they make him the anvil the whole gang forms behind. Once per battle he calls Finest Hour, gaining an extra Attack while friendlies within 6" re-roll failed Wound rolls until the next round. He fights to the declared Doctrine, and under the Promethean Cult his flame and melta weapons burn hotter at close range. He carries a power fist and boltgun by default. But the bearer of the office may take the Spear of Vulkan and lead the slow, deathless walk into melta distance.