MACROMUNDA
Allegiance
Space Marines Salamanders
Codex / Legendary Names
Codex · Space Marines

Legendary Names3

Forgefather Leader

XP cost (random): 6

XP cost (chosen): 12

The Forgefather is the searching soul of the Chapter — a Leader in the tradition of Vulkan He'stan, a Captain or artisan charged with recovering the Primarch's lost artefacts. While this fighter stands on the field, the gang advances its artefact-hunt on any battle it holds an objective, and once per campaign the Forgefather grants a free master-crafted upgrade: a weapon gains the re-roll permanently, or a recovered relic joins the roster. He bears the Spear of Vulkan and leads the burning advance from its front. But his worth is also his weakness. If the Forgefather is taken Out of Action, the artefact-hunt stalls for the rest of the campaign phase, and the gang suffers a Reputation penalty — a foe who kills him at range strikes the whole quest, not merely the man.

The Master Smith Champion

XP cost (random): 6

XP cost (chosen): 12

The Master-Smith is the artisan whose craft arms the whole gang — a Techmarine or veteran who master-crafts a relic in the heat of a campaign. While this fighter stands on the field, one chosen weapon in the gang is master-crafted each battle for free, re-rolling a failed Hit, and in each post-battle sequence the Master-Smith may forge one permanent master-crafted upgrade at half the usual cost. The forge of Nocturne walks with the strike force wherever he goes. Yet the craft is bound to his hands: if the Master-Smith is taken Out of Action, the gang loses its free battle master-craft for the rest of that fight, and no half-cost forging is possible until he recovers. The enemy that fells the smith unarms the forge.

The Unbroken any fighter

XP cost (random): 6

XP cost (chosen): 12

The Unbroken is the stoic proof of the Promethean creed — a Salamander who endured a whole war without falling. While this fighter stands on the field, it improves its Promethean endurance to Feel No Pain 5+, or 4+ against fire, flame and melta, and once per battle it automatically passes a Feel No Pain roll it would otherwise fail. Friendly fighters within 3" re-roll failed Nerve tests, steadied by the brother who will not break. But the creed is a weight as much as a shield. The Unbroken may never voluntarily retreat or fall back while an enemy is within 12" — it stands and endures — and a canny foe can use that to pin and surround it. Pride in never falling is also a leash.