MACROMUNDA
Allegiance
Space Marines Salamanders
Codex / Sub-Plots
Codex · Space Marines

Sub-Plots2

The Forgefathers Quest sub-plot

Reward: The quest completed: the gang gains a permanent master-crafted relic weapon of its choice (added to the roster free) and a lasting Reputation bonus as the bearer of a recovered Primarch's artefact. Should the Forgefather be killed outright and no fighter take up the role for a full campaign phase, the hunt stalls but is not lost - it may resume when the office is filled again. Claimable once per campaign.

Trigger. Declare the artefact-hunt at the campaign's start; your gang must field a Leader bearing the Forgefather's role or the Forgefather's Relics. The sub-plot advances one step whenever your gang wins a battle while holding an objective, or takes a notable enemy Leader Out of Action. It resolves when the hunt reaches nine steps — the nine relics of Vulkan recovered across the campaign.

Reward. With the quest completed, your gang gains a permanent master-crafted relic weapon of your choice, added to the roster free, and a lasting Reputation bonus as the bearer of a recovered Primarch's artefact. Should the Forgefather be killed outright and no fighter take up the role for a full campaign phase, the hunt stalls but is not lost — it may resume when the office is filled again. Claimable once per campaign.

The Shield Of The Innocent sub-plot

Reward: The vow honoured: the gang gains a permanent Reputation bonus as a defender of the innocent, and the protected settlement becomes a friendly territory that furnishes promethium (a recurring flame/melta discount) or a free garrison. Should the nominated innocents be lost - overrun in a battle the gang failed to hold - the sub-plot is lost and the gang suffers a Reputation penalty, the vow broken. Claimable once per campaign.

Trigger. Nominate a civilian settlement or non-combatant objective at the campaign's start — the people your gang has sworn to protect. The sub-plot advances whenever your gang wins or holds a battle in which the nominated innocents were on the field and survived unharmed. It resolves when they have been shielded through three separate battles, the vow kept across the season.

Reward. With the vow honoured, your gang gains a permanent Reputation bonus as a defender of the innocent, and the protected settlement becomes a friendly territory that furnishes promethium — a recurring flame and melta discount — or a free garrison. Should the nominated innocents be lost, overrun in a battle you failed to hold, the sub-plot is lost and your gang suffers a Reputation penalty, the vow broken. Claimable once per campaign.