MACROMUNDA
Allegiance
Space Marines Space Wolves
Codex / Alliances
Codex · Space Marines

Alliances2

The Patient Gunline alliance
Whothe patient gunline (a disciplined, static shooting force built to punish a headlong rush - a fortified firebase, a massed gunline, any gang that wins by making the enemy cross open ground into its fire; the Space Wolves' natural predator)
Termscampaign-level feud: while it stands, the Space Wolves gain bonus Reputation for a decisive win where the pack closed and broke the gunline in melee, but the enemy gains Reputation for every battle in which it held the line and thinned the pack at range before it arrived; the feud runs until one side is driven off the contested world

Some enemies wait. The patient gunline is one of them — a disciplined, static shooting force that wins by making the pack cross open ground into its fire, a fortified firebase, a massed line of guns, any gang built to thin an onrushing foe before it arrives. Reach it or die trying. That is the whole of the feud, and it runs deep.

While the feud stands, the Space Wolves gain bonus Reputation for a decisive win where the pack closed the distance and broke the gunline in melee. The gunline gains Reputation for every battle in which it held the line and bled the pack at range before it arrived. Neither side yields. The feud burns until one of them is driven off the contested world entirely.

The Wild Kindred alliance
Whothe wild kindred (a loyal successor of the Wolves, another honourable Chapter that keeps the same wars, or any zealous Imperial force that shares the Wolves' hatred of the witch and the traitor)
Termscampaign-level alliance: while it stands, the Space Wolves and their kindred observe a map-level non-aggression and may lend one favour to each other per post-battle sequence; both gain a small Reputation bonus for a campaign won together. The pact is grudging - the Wolves keep no diplomat's patience - and it breaks the instant the kindred are found consorting with sorcerers, which the Wolves will not forgive

The wild kindred are those the Wolves count as brothers-in-war — a loyal successor of the Chapter, another honourable warband that keeps the same wars, or any zealous Imperial force that shares the old hatred of the witch and the traitor. The bond is one of shared enemies rather than shared counsel, but it holds where it matters.

While the alliance stands, the Space Wolves and their kindred observe a map-level non-aggression and may lend one favour to each other in each post-battle sequence, and both gain a small Reputation bonus for a campaign won together. The pact is a grudging one — the Wolves keep no diplomat's patience — and it breaks the instant the kindred are found consorting with sorcerers, a betrayal the sons of Fenris will never forgive and never forget.