Codex · Space Marines
Favours8
| Roll | Favour | Patron |
|---|---|---|
| 2 | Muster Of The Great Company. The Wolf Lord's own hall answers the call, but grudgingly and at a price. When you seek the muster's favour, a single veteran of the Great Company marches with your gang for the coming battle as a hired brother — but the hall expects its due, and you must give up a share of the credits earned from that battle in return. The veteran fights hard and leaves when the work is done; the debt to the hall is paid whether he lives or falls. | the Great Company's muster (the Wolf Lord's own hall of veterans) |
| 3 | The Fenrisian Kennels. The wolf-keepers of the Fang open the kennels to you. When you seek their favour, a great grey Fenrisian wolf is loosed to run with your pack for the coming battle, bonded into the gang as wolf-kin for that fight. It hunts at your side, counts as a pack-mate, and returns to the kennels afterward. The keepers give freely to those the wolves already follow, and ask only that you loose the beast toward the enemy and not waste it. | the Fenrisian kennels (the wolf-keepers of the Fang) |
| 4 | The Iron Priests Forge. The smiths of the Great Company put their forge at your service. When you seek the Iron Priests' favour, they mend what the last battle broke: you may repair one piece of the gang's wargear or restore one fighter's bionics that was lost or damaged in the post-battle sequence, at no cost. The Priests work the iron for those who fight beside them, and hand back the mended gear with a grunt and no ceremony. | the Iron Priests' forge (the smiths of the Great Company) |
| 5 | Aid Of The Kindred Chapter. A kindred loyal Chapter keeps the same wars, and honours the bond when you call. When you seek their aid, a single allied Astartes fights alongside your gang in the coming battle as a hired brother, arriving with his own wargear and standing in your line. He keeps his own counsel and fights to his own honour, but while the enemy is shared he is yours to point. He departs when the field is won, the debt between the two Chapters settled for now. | a kindred loyal Chapter (a successor or allied Astartes force that keeps the same wars) |
| 6 | Counsel Of The Rune Priests. The rune-casters read the storm and lend you their sight. When you seek the Rune Priests' counsel, you may re-roll one Nerve, Cool or Willpower test for a fighter of the gang in the coming battle, the storm-caller's ward steadying the mind at the moment it would break. Their counsel is spare and their words few, but the pack learns to trust the runes: what the Priests foresee, they help you turn. | the Rune Priests of the Chapter (the rune-casters and storm-callers) |
| 7 | The Thunderwolf Muster. The wolf-riders of the Great Company thunder in to run beside you. When you seek the Thunderwolf muster's favour, a single Thunderwolf rider joins your gang for the coming battle as a hired brother, crossing the field at speed to break the flank you point him at. He arrives spoiling for the charge and leaves once it is spent. The muster lends its riders to those who fight the way the Wolves are meant to — closing hard and running the prey down. | the Thunderwolf muster (the wolf-riders of the Great Company) |
| 8 | Blessing Of The Wolf Priest. The healers of the Chapter, keepers of the Curse, tend your fallen. When you seek the Wolf Priest's blessing, you may re-roll one Lasting Injury result for a fighter taken Out of Action in the last battle, the Priest's craft and rites drawing a brother back from the worst of it. Those the Wolf Priests save owe the Chapter their lives twice over — once for the making, and once for the mending. | the Wolf Priests (the Chapter's healers and keepers of the Curse) |
| 9 | The Skalds Boon. The keepers of the saga sing your gang's deeds louder than they were earned. When you claim the skalds' boon, one fighter of your choosing gains a measure of bonus experience for the coming battle's honours, the telling of the tale lifting a warrior toward the legend the skalds have already named him. A deed sung by the skalds is a deed made greater; the pack fights all the harder to be worth the song. | the skalds of the Great Company (the keepers of the saga) |