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Codex / Legendary Names
Codex · Space Marines

Legendary Names3

Saga Of The Slayer any fighter

XP cost (random): 6

XP cost (chosen): 12

The Slayer is a warrior who has run down and killed a foe worth the telling, and earned a saga of his own for it. Any fighter of the gang may take the name, for a random cost of 6 experience or a chosen cost of 12.

The Slayer hunts the mighty and grows on the killing. This fighter re-rolls failed Hit rolls against enemy Leaders, Champions and the enemy's most expensive fighter, and gains 1 bonus experience each time it takes such a foe Out of Action. But the Slayer will not break off a worthy fight: once in combat with an enemy Leader or Champion, it may not leave that combat voluntarily until one of them is down — and a tough foe who simply refuses to fall can tie the Slayer up for the whole battle.

The Wulfen Who Endured Wulfen

XP cost (random): 6

XP cost (chosen): 12

The Wulfen Who Endured is a cursed brother who has carried the Curse through a whole campaign and not been lost to it. Only a Wulfen may take the name, for a random cost of 6 experience or a chosen cost of 12.

The one who endured has learned to hold the beast where others cannot. This Wulfen may re-roll its Curse compulsion Cool check each activation, and while it is on the field friendly Wulfen within 6" also re-roll their compulsion checks, steadied by its example. But the Curse never truly releases: at the start of each battle, roll a die, and on a 1 this Wulfen begins Unwavering yet must charge the nearest enemy every activation for the whole game, friend or foe of the plan — the beast that was mastered still slips its leash.

Wolf Lord Of A Great Company Leader

XP cost (random): 6

XP cost (chosen): 12

The Wolf Lord of a Great Company is a Leader raised to master a full hall of Fenris, in the tradition of the great lords whose names the sagas keep. Only a Leader may take the name, for a random cost of 6 experience or a chosen cost of 12.

The pack fights harder in the shadow of a legend. While this fighter is on the field, friendly fighters within 9" auto-pass Nerve tests and re-roll a single failed charge distance each round. But the Wolf Lord must always issue the challenge: if an enemy Leader or Champion is within 12", this fighter must move toward and, if able, charge it, and may not target a lesser foe while such a challenge stands — a great hunter cannot be seen to hunt the weak.