The pack does not push the enemy — it surrounds him. In the Encirclement the Space Wolves come from every side at once, closing the ring until the quarry has nowhere left to run.
ATTACKER & DEFENDER The Space Wolves are the attacker, meaning to close on the first turn and encircle the enemy, fighting in tight coherency so every brother and wolf draws Counter-Charge. The defender is the opposing gang, which must break the pack apart — open distance, split the wolves from one another, and thin the wolf-kin and Thunderwolves before they converge.
BATTLEFIELD Open ground around a central strongpoint or objective the defender means to hold, with terrain enough at the edges to let the encircling pack approach from several directions.
DEPLOYMENT The Space Wolves deploy around the board edges in up to three separate groups — the encircling pack — with the wolf-kin and Thunderwolf riders free to start on any edge. The defender deploys in a single body near the centre, holding the objective it must keep control of.
THE HUNT The Space Wolves close the ring, aiming to hold a majority of their fighters within 6" of the enemy body and take the central objective. The defender fights to break out — moving the majority of its fighters clear of the ring or holding the objective uncontested to the end.
ENDING THE BATTLE The battle runs until one side meets its victory condition, a gang bottles out, or the fifth round ends.
VICTORY The Space Wolves win if, at the end of any round from the third onward, they control the central objective and no enemy fighter has escaped the encirclement by moving off a board edge. The defender wins if, by the end of round five, it still holds the objective uncontested or has moved half or more of its starting fighters clear of the ring.
REWARDS A Space Wolves win grants bonus Reputation and a Control-Track step, and any fighter that took an enemy Out of Action inside the ring gains 1 bonus experience. A defender win that broke out grants the defender bonus Reputation for slipping the pack.
THE SIEGE A Space Wolves win advances their Control-Track claim on the district by one step — the pack has run the ground's defenders down. A defender win holds the marker and denies the advance, and the pack takes an attrition penalty for a hunt that let its prey escape.