MACROMUNDA
Allegiance
Space Marines Space Wolves
Codex / Sub-Plots
Codex · Space Marines

Sub-Plots2

The Growing Saga sub-plot

Reward: The Great Company comes into its own: the gang permanently unlocks one extra Champion slot and one extra wolf-kin or Thunderwolf slot beyond its normal caps, and may assign a Legendary Name to one fighter at a discount of 3 XP. This sub-plot can be claimed only once per campaign.

A war-band becomes a legend one deed at a time. This sub-plot fires once your gang's fighters have earned three separate Sagas across the campaign, or taken three enemy Leaders or Champions Out of Action — a Great Company whose deeds have grown into a legend the skalds cannot stop singing.

When it does, the Great Company comes into its own. Your gang permanently unlocks one extra Champion slot and one extra wolf-kin or Thunderwolf slot beyond its normal caps, and you may assign a Legendary Name to one fighter at a discount of 3 experience. The saga only grows once this way — you may claim this sub-plot a single time in a campaign.

The Rising Curse sub-plot

Reward: The pack learns to live with what it is becoming: it gains a permanent third Wulfen slot beyond its normal cap, and once more before the campaign ends the Wolf Priest may choose to raise a fallen brother as a Wulfen automatically rather than rolling. But the Curse deepens too - from now on, whenever a friendly fighter is taken Out of Action within 6in of an enemy, the nearest Wulfen must pass a Cool check or immediately charge, willed or not. This sub-plot can be claimed only once per campaign.

The beast in the blood spreads battle by battle. This sub-plot fires once the Curse has claimed three fighters across the campaign — three brothers taken Seriously Injured within reach of the enemy and risen as Wulfen on the Curse roll, the dark half of the saga growing from the pack's own wounded.

When it does, the pack learns to live with what it is becoming. You gain a permanent third Wulfen slot beyond your normal cap, and once more before the campaign ends the Wolf Priest may choose to raise a fallen brother as a Wulfen automatically rather than rolling. But the Curse deepens too: from now on, whenever a friendly fighter is taken Out of Action within 6" of an enemy, the nearest Wulfen must pass a Cool check or immediately charge, willed or not. You may claim this sub-plot only once in a campaign.