The Adeptus Astartes fight as the few, the dear, and the superhuman. A Chapter commits no horde to the field but a small strike force of transhuman warriors, each the equal of a squad of mortal soldiers. Their endurance is written into the flesh — the wide chest, the fused ribcage, the doubled hearts — so that a battle-brother weathers wounds that would fell any lesser fighter and never breaks under fire. Where other warhosts drown a foe in numbers, a Chapter answers with discipline: a gang-wide doctrine, declared afresh each round, that shifts the whole force from massed fire to swift advance to the closing charge as the battle demands. Every Chapter shares this spine — the transhuman body, the unbending nerve, the shifting doctrine — and expresses its own character through which end of that discipline it leans into and the relics its heroes carry. They are a strike force of demigods waging war across the galaxy, and each brother lost is a grievous loss to the Chapter.
Composition4
Identity2
The Ultramarines fight to the letter of the Codex Astartes, and it is the discipline of that doctrine — not raw firepower — that wins their battles. Where another force commits to one way of war, this Chapter flows through them in sequence, its commanders reading the field and shifting the strike force from ranged precision to ground-taking manoeuvre to the killing charge, always one phase ahead of the foe. Every fighter drills to the transition, so the whole line turns as a single instrument the moment the order is given. They are combined-arms made deliberate: a measured, patient force whose edge is the order in which its advantages are spent. Their whole advantage is tempo. A gang that lets the Ultramarines dictate the sequence has already begun to lose, because each doctrine the phalanx cycles compounds on the last until the pressure is unanswerable. This is the codex-standard against which every other Chapter is judged a deviation — the baseline of the Adeptus Astartes, fought exactly as it was written.
Gang Composition2
- Starting credits: 1500
- Exactly 1 Leader (Captain / named Chapter Master)
- 0-2 Champions (Lieutenant); 0-1 each specialist (Librarian / Chaplain / Apothecary / Techmarine)
- Marines are the bulk; Scouts cheap and plentiful; backbone (Marines + Scouts) >= Leaders + Champions
- 0-X Cavalry (0 for foot-only chapters) - 0-1(-2) Centurion - 0-1 Brute
- Champion / specialist / Brute slots unlock with Reputation
- Combat Doctrines is declared as a stance each round; it is never stored or carried between rounds
A Chapter strike force musters on 1500 credits. It is led by a single commanding officer — a Captain, or a named Chapter Master fielded on that body — and no gang may field more than one. Beneath the Leader stand up to two Champions of Lieutenant rank, and one apiece of the specialist brethren: Librarian, Chaplain, Apothecary and Techmarine, as the Chapter's needs demand. The bulk of the force is its battle-brother Marines, stiffened by cheap and plentiful Scout neophytes; together these gangers and juves must always at least match the officers set above them in number. A Chapter may also field its mounted brethren, a lone Centurion in his warsuit, and a single interred Brute. Further Champion, specialist and Brute slots open as the Chapter's Reputation grows. The gang's Combat Doctrines stance is declared anew each round and never carried between them.
- Starting credits: 1500
- Every fighter is drilled in Combat Doctrines; the cost of that discipline is included in each fighter's price
- Exactly 1 Leader (Captain / Chapter Master); 0-2 Champions; specialists 0-1 each
- Marines bulk; Scouts cheap and plentiful; backbone (Marines + Scouts) >= Leaders + Champions
- Codex Astartes - the complete arsenal: field every Core chassis with no restrictions or bans
- Cavalry available but 0 by default; 0-1 Brute
A starting Ultramarines strike force is built from 1500 credits and led by exactly one Leader — a Captain, who may be fielded as a named Chapter Master. Alongside him the controlling player may take up to two Champions, and up to one of each available specialist. Every fighter drills in Combat Doctrines, and that discipline is carried in each fighter's price. The backbone of the force is its line brethren and Scouts: cheap, plentiful bodies that must together number at least as many as the Leader and Champions combined, so the strike force stays a phalanx rather than a knot of heroes. The full Codex arsenal is open — every Core chassis may be fielded with no bans or restrictions — but cavalry stands at zero by default and no more than one Brute may be taken. The result is a disciplined combined-arms gang that fields the numbers its doctrine-sequencing demands.