MACROMUNDA
Allegiance
Space Marines Ultramarines
Codex / Terrain
Codex · Space Marines

Terrain2

The Drop Pod terrain

A scorched assault capsule slammed down from orbit, ramps blown wide, a foothold torn into the enemy line. The Ultramarines player may hold up to two friendly fighters in reserve as a drop-pod assault. At the start of round 2, the Drop Pod is placed anywhere more than 6" from an enemy and outside the enemy deployment zone; the reserved fighters deploy within 2" of it having Aimed, and may act normally that round, though they may not charge on the turn they land. Thereafter the Drop Pod counts as impassable cover, granting a 5+ field save to a friendly fighter in base contact with it.

The Hammerfall Bunker terrain

A prefabricated Astartes strongpoint of ceramite and plasteel, dropped onto the battlefield to anchor a defensive line. The Ultramarines player places one Hammerfall Bunker in or adjacent to their deployment zone during setup. A friendly fighter wholly inside it has a 4+ field save against ranged attacks and cannot be knocked back. Once per battle, at the start of a round, the bunker looses a defensive salvo: make a single ranged attack, resolved as a heavy bolter, against an enemy within 18" and line of sight.