MACROMUNDA
Allegiance
Space Marines White Scars
Codex / Fighters
Codex · White Scars

Fighters 12 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Captain is the master of the White Scars host and, at its head, the Khan. Toughness 5 over four Wounds and a 2+ in both weapon and ballistic skill make him the deadliest single body on the field — a swordsman and a shot who ends whatever the charge cannot. He fights to the declared Doctrine like every brother, leans it toward the Assault the Chapter loves, and rides the Hunt with them. He is the tip of the wheeling charge: the fighter the whole host forms around, and the one it rides to run the enemy's champions down.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across four Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **Finest Hour:** once each battle this fighter gains +1 Attack and friendly fighters within 6" re-roll failed Wound rolls until the next round. - **The Hunt Rides:** while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 7 codex citations.

Captain Leader 273CREDITS
MWSBSSTWIALdClWilInt
5"2+2+4542+34+3+4+5+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)Finest HourThe Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryAgilityCombatCunningLeadershipShootingSignature
SecondaryBrawnFerocitySavant
Starting GearMark Power
Equipment List
Basic
  • Boltgun55credits
  • Storm Bolter65credits
Pistol
  • Bolt Pistol45credits
  • Plasma Pistol70credits
Close-Combat
  • Chainsword25credits
  • Power Sword45credits
  • Power Fist60credits
  • Moonfanga named White Scars relic - Kor'sarro Khan's master-crafted power tulwar, restricted to the Leader who bears the Khan's office
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
  • Melta Bombsmelta bombs
Armour
  • Mark Gravis35credits
  • Mark Terminator135credits
  • Mark Powerthe included default mark - baked into the body cost, no separate charge
Wargear
  • Master Crafted Bikea relic mount - +1" Move and re-roll a failed charge
Status
  • Hunt Trophy Standard45creditsKitbashed quarry-trophy banner on a Chogorian standard-pole - the Great Hunt's trophy-standard; friendly fighters within 6" re-roll a failed Cool test. Not a stock datasheet wargear. Priced above the Core purity-seals status band.
  • Storms Eyea named relic helm - the bearer's Cavalry within 6" re-roll a failed Hit-and-Run move

The Captain is the master of the White Scars host and, at its head, the Khan. Toughness 5 over four Wounds and a 2+ in both weapon and ballistic skill make him the deadliest single body on the field — a swordsman and a shot who ends whatever the charge cannot. He fights to the declared Doctrine like every brother, leans it toward the Assault the Chapter loves, and rides the Hunt with them. He is the tip of the wheeling charge: the fighter the whole host forms around, and the one it rides to run the enemy's champions down.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across four Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • Finest Hour: once each battle this fighter gains +1 Attack and friendly fighters within 6" re-roll failed Wound rolls until the next round.
  • The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Lieutenant is the second sword of the host — a command body of Toughness 5 and three Wounds, striking first at a 2+ weapon skill and carrying three Attacks into the press. He leads a wheeling arm of the charge where the Khan cannot be, holds the Assault lean, and rides the Hunt at its edge. Where the Captain is the point, the Lieutenant is the flank that closes with him.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **Finest Hour:** once each battle this fighter gains +1 Attack and friendly fighters within 6" re-roll failed Wound rolls until the next round. - **The Hunt Rides:** while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.

Priced at a firm credit cost.

Derived from 7 codex citations.

Lieutenant Champion 232CREDITS
MWSBSSTWIALdClWilInt
5"2+3+4532+35+5+5+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)Finest HourThe Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryAgilityCunningLeadershipShootingSignature
SecondaryBrawnCombatFerocitySavant
Starting GearMark Power
Equipment List
Basic
  • Boltgun55credits
  • Storm Bolter65credits
Pistol
  • Bolt Pistol45credits
  • Plasma Pistol70credits
Close-Combat
  • Chainsword25credits
  • Power Sword45credits
  • Power Fist60credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
  • Melta Bombsmelta bombs
Armour
  • Mark Gravis35credits
  • Mark Terminator135credits
  • Mark Powerthe included default mark - baked into the body cost, no separate charge
Wargear
  • Master Crafted Bikea relic mount - +1" Move and re-roll a failed charge
Status
  • Storms Eyea named relic helm - the bearer's Cavalry within 6" re-roll a failed Hit-and-Run move

The Lieutenant is the second sword of the host — a command body of Toughness 5 and three Wounds, striking first at a 2+ weapon skill and carrying three Attacks into the press. He leads a wheeling arm of the charge where the Khan cannot be, holds the Assault lean, and rides the Hunt at its edge. Where the Captain is the point, the Lieutenant is the flank that closes with him.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • Finest Hour: once each battle this fighter gains +1 Attack and friendly fighters within 6" re-roll failed Wound rolls until the next round.
  • The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Chaplain is the warrior-priest of the host, most often fielded on a bike at the head of the wing. He carries the crozius and the creed of the hunt, driving the riders to the charge with the fervour of Chogoris. A line-brother's body of Toughness 5 and three Wounds, he fights where the press is thickest and his brothers ride the harder for his presence beside them.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.

Priced at a firm credit cost.

Derived from 6 codex citations.

Chaplain Champion 192CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4533+25+4+4+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryAgilityCombatCunningFerocityLeadership
SecondaryBrawnShootingSignature
Starting GearMark Power
Equipment List
Pistol
  • Bolt Pistol45credits
  • Plasma Pistol70credits
Close-Combat
  • Crozius40credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Mark Terminator135credits
  • Mark Powerthe included default mark - baked into the body cost, no separate charge
Wargear
  • Master Crafted Bikea relic mount - +1" Move and re-roll a failed charge

The Chaplain is the warrior-priest of the host, most often fielded on a bike at the head of the wing. He carries the crozius and the creed of the hunt, driving the riders to the charge with the fervour of Chogoris. A line-brother's body of Toughness 5 and three Wounds, he fights where the press is thickest and his brothers ride the harder for his presence beside them.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Librarian is a Stormseer of Chogoris — a psyker who reads the winds and the weather of the warp and turns the storm itself against the enemy. He bears a force weapon and a line-brother's body of Toughness 5 and three Wounds, and his powers are drawn separately from his martial skills. Riding with the host, he is the omen at its head: the sign that the hunt has the sky on its side.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.

Priced at a firm credit cost.

Derived from 6 codex citations.

Librarian Champion 230CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4533+25+4+4+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryCunningSavant
SecondaryFerocityLeadershipShootingSignature
Starting GearMark Power
Equipment List
Pistol
  • Bolt Pistol45credits
  • Plasma Pistol70credits
Close-Combat
  • Force Weapon60credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Mark Terminator135credits
  • Mark Powerthe included default mark - baked into the body cost, no separate charge

The Librarian is a Stormseer of Chogoris — a psyker who reads the winds and the weather of the warp and turns the storm itself against the enemy. He bears a force weapon and a line-brother's body of Toughness 5 and three Wounds, and his powers are drawn separately from his martial skills. Riding with the host, he is the omen at its head: the sign that the hunt has the sky on its side.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Apothecary keeps the racing line manned. He carries the narthecium of his office and a line-brother's body of Toughness 5 and three Wounds, moving with the host to steady the wounded and recover the fallen's gene-seed when a battle turns. He does not add a gun to the charge; he keeps its riders in the saddle, so the host that strikes today rides again tomorrow.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.

Priced at a firm credit cost.

Derived from 7 codex citations.

Apothecary Champion 174CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4533+25+4+4+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryCunningSavant
SecondaryFerocityLeadershipShootingSignature
Starting GearMark Power
Equipment List
Basic
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Close-Combat
  • Chainsword25credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Mark Powerthe included default mark - baked into the body cost, no separate charge
Wargear
  • Nartheciumthe Apothecary's narthecium

The Apothecary keeps the racing line manned. He carries the narthecium of his office and a line-brother's body of Toughness 5 and three Wounds, moving with the host to steady the wounded and recover the fallen's gene-seed when a battle turns. He does not add a gun to the charge; he keeps its riders in the saddle, so the host that strikes today rides again tomorrow.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Techmarine keeps the host's machines running — the bikes, the sidecars and the gun-platforms on which the whole Chapter's war turns. He bears a servo-arm modelled as a power fist and a line-brother's body of Toughness 5 and three Wounds, and carries the melta and grav weapons of the smith's anti-armour trade. When the wheel needs a wrench as much as a blade, he is the fighter who keeps it turning.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.

Priced at a firm credit cost.

Derived from 6 codex citations.

Techmarine Champion 219CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4533+25+4+4+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryBrawnCunningSavantShooting
SecondaryCombatSignature
Starting GearMark Power
Equipment List
Basic
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Special
  • Grav Gun110credits
  • Meltagun135credits
Close-Combat
  • Power Fist60credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
Armour
  • Mark Powerthe included default mark - baked into the body cost, no separate charge
Wargear
  • Servo Skullforge-craft accessory
Accessory
  • Signumforge-craft accessory

The Techmarine keeps the host's machines running — the bikes, the sidecars and the gun-platforms on which the whole Chapter's war turns. He bears a servo-arm modelled as a power fist and a line-brother's body of Toughness 5 and three Wounds, and carries the melta and grav weapons of the smith's anti-armour trade. When the wheel needs a wrench as much as a blade, he is the fighter who keeps it turning.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Mounted Marine is the body of the White Scars — a line brother on a war-bike, and the bulk of the host rather than a wing of it. Moving nine inches at speed with a fourth Wound from the mount beneath him, he fires his storm-bolter on the move and closes with the chainsword, always a step nearer the Assault than the declared Doctrine. Fielded in number, the Outriders are the storm itself: the mass that strikes, wheels, and is gone.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across four Wounds, the mount adding the fourth — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 5 codex citations.

Mounted Marine Ganger 258CREDITS
MWSBSSTWIALdClWilInt
9"3+3+4543+26+5+6+7+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W4 transhuman cavalry body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay - mounted, always counts one step more toward Assault, may Outflank and Hit-and-Run)see Special Rules
PrimaryAgilityCombatCunningFerocityShootingSignature
SecondaryBrawn
Starting GearMark Power
Equipment List
Basic
  • Boltgun55credits
  • Storm Bolter65credits
Pistol
  • Bolt Pistol45credits
  • Plasma Pistol70credits
Special
  • Meltagun135credits
  • Flamer140credits
Close-Combat
  • Combat Knife10credits
  • Chainsword25credits
  • Power Sword45credits
  • Power Tulwar50creditsKitbashed recurved Chogorian power-sabre reforged from a power sword blade - a White Scars chapter-cultural sabre, not a stock datasheet weapon. Priced above the stock power sword 45.
  • Plainsrunner Goad55creditsKitbashed mounted charge-lance from a power-lance haft and a hunting-goad tip - the steppe-rider's couched charge spear, a White Scars conversion, not a stock datasheet weapon. Priced above the stock power sword 45.
Grenade
  • Frag Grenade30credits
Armour
  • Mark Powerthe included default mark - baked into the body cost, no separate charge
Wargear
  • Attack Bikea mount variant - a sidecar heavy-weapon bike at Cavalry speed
  • Invader Atva mount variant - a tougher Invader ATV gun-platform body
  • Master Crafted Bikea relic mount - +1" Move and re-roll a failed charge
  • Smokesmoke grenades
Status
  • Storms Eyea named relic helm - the bearer's Cavalry within 6" re-roll a failed Hit-and-Run move

The Mounted Marine is the body of the White Scars — a line brother on a war-bike, and the bulk of the host rather than a wing of it. Moving nine inches at speed with a fourth Wound from the mount beneath him, he fires his storm-bolter on the move and closes with the chainsword, always a step nearer the Assault than the declared Doctrine. Fielded in number, the Outriders are the storm itself: the mass that strikes, wheels, and is gone.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across four Wounds, the mount adding the fourth — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The foot Marine is the small backbone the mounted host is built around — a line brother of Toughness 5 and three Wounds who holds ground while the wing wheels. Bolter and chainsword arm him for range or the press with equal competence, and he can bear the heavy weapons the riders leave behind. He is the anvil the wheeling charge drives the enemy onto: the fixed point that makes the moving one deadly.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.

Priced at a firm credit cost.

Derived from 6 codex citations.

Marine Ganger 206CREDITS
MWSBSSTWIALdClWilInt
5"3+3+4533+26+5+6+7+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T5/W3 transhuman line body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryShootingSignature
SecondaryBrawnCombatFerocity
Starting GearMark Power
Equipment List
Basic
  • Boltgun55credits
  • Storm Bolter65credits
Pistol
  • Bolt Pistol45credits
Special
  • Plasma Gun100credits
  • Meltagun135credits
  • Flamer140credits
Heavy
  • Heavy Bolter160credits
  • Multi Melta165credits
Close-Combat
  • Chainsword25credits
  • Power Fist60credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
  • Melta Bombsmelta bombs
Armour
  • Mark Gravis35credits
  • Mark Terminator135credits
  • Mark Powerthe included default mark - baked into the body cost, no separate charge

The foot Marine is the small backbone the mounted host is built around — a line brother of Toughness 5 and three Wounds who holds ground while the wing wheels. Bolter and chainsword arm him for range or the press with equal competence, and he can bear the heavy weapons the riders leave behind. He is the anvil the wheeling charge drives the enemy onto: the fixed point that makes the moving one deadly.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across three Wounds — not in its armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Scout Bike is the cheap fast tier of the host — a neophyte in carapace on a war-bike, the mounted entry to the Chapter's way of war. Toughness 4 over three Wounds, the mount lending the third, and nine inches of Move let it scout ahead, screen the charge, and harry a flank while the Outriders form. It has not the line-brother's body yet, but it already rides the Hunt.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter is a neophyte body — Toughness 4 across three Wounds, the mount adding the third — its durability in the body, not the armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.

Priced at a firm credit cost.

Derived from 5 codex citations.

Mounted Scout Juve 118CREDITS
MWSBSSTWIALdClWilInt
9"3+3+3433+17+6+7+7+
Save 4+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T4/W3 transhuman neophyte on the mount)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay - mounted, always counts one step more toward Assault, may Outflank and Hit-and-Run)see Special Rules
PrimaryAgilityCunningShooting
SecondaryCombatSavantSignature
Starting GearMark Carapace
Equipment List
Basic
  • Bolt Carbine50credits
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Close-Combat
  • Combat Knife10credits
  • Chainsword25credits
Grenade
  • Frag Grenade30credits
Armour
  • Mark Carapacethe Scout's included 4+ carapace, the neophyte mark - baked into the body cost
Wargear
  • Smokesmoke grenades

The Scout Bike is the cheap fast tier of the host — a neophyte in carapace on a war-bike, the mounted entry to the Chapter's way of war. Toughness 4 over three Wounds, the mount lending the third, and nine inches of Move let it scout ahead, screen the charge, and harry a flank while the Outriders form. It has not the line-brother's body yet, but it already rides the Hunt.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter is a neophyte body — Toughness 4 across three Wounds, the mount adding the third — its durability in the body, not the armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Scout is the cheapest body in the host and the one still being tempered — a neophyte in carapace, Toughness 4 over two Wounds, learning the Chapter's war on foot before he earns his bike. Boltgun and blade arm him for the forward work: he screens, he marks, he takes the ground the charge will ride through. Plentiful and expendable in a force of few dear bodies, he is where a White Scar begins.* **Special Rules** - **And They Shall Know No Fear:** this fighter can never be Pinned and automatically passes any Nerve test. - **Astartes Physiology:** this fighter is a neophyte body — Toughness 4 across two Wounds — its durability in the body, not the armour save. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault. - **The Hunt Rides:** this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.

Priced at a firm credit cost.

Derived from 5 codex citations.

Scout Juve 98CREDITS
MWSBSSTWIALdClWilInt
5"3+3+3423+17+6+7+7+
Save 4+
Special RulesAnd They Shall Know No Fear (inherent - cannot be Pinned, auto-passes Nerve)Astartes physiology (T4/W2 transhuman neophyte body)Combat Doctrines (fights to the declared doctrine)The Hunt Rides (the strike-and-wheel overlay)see Special Rules
PrimaryAgilityCunningShooting
SecondarySavantSignature
Starting GearMark Carapace
Equipment List
Basic
  • Astartes Shotgun40credits
  • Bolt Carbine50credits
  • Boltgun55credits
Pistol
  • Bolt Pistol45credits
Special
  • Bolt Sniper Rifle50credits
Close-Combat
  • Combat Knife10credits
  • Chainsword25credits
Grenade
  • Frag Grenade30credits
Armour
  • Mark Carapacethe Scout's included 4+ carapace, the neophyte mark - baked into the body cost

The Scout is the cheapest body in the host and the one still being tempered — a neophyte in carapace, Toughness 4 over two Wounds, learning the Chapter's war on foot before he earns his bike. Boltgun and blade arm him for the forward work: he screens, he marks, he takes the ground the charge will ride through. Plentiful and expendable in a force of few dear bodies, he is where a White Scar begins.

Special Rules

  • And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
  • Astartes Physiology: this fighter is a neophyte body — Toughness 4 across two Wounds — its durability in the body, not the armour save.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
  • The Hunt Rides: this fighter races to the gang's mounted discipline, the foot backbone holding while the host wheels.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Dreadnought is the rare anvil of a host that would rather ride than stand — an interred hero woken to war in a walker of Toughness 7 and five Wounds, its ranged mount and Dreadnought fist ending armour and infantry alike. It cannot keep the pace of the bikes, but the White Scars field it when the hunt needs a fixed weight at its heart, and even woken it rides at the head of the host in spirit if not in speed.* **Special Rules** - **And They Shall Know No Fear:** this interred hero can never be Pinned and automatically passes any Nerve test. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the woken hero riding with the host. - **The Hunt Rides:** the revered war-engine carries the gang's doctrine, riding at the head of the host.

Priced at a firm credit cost.

Derived from 1 codex citation.

Dreadnought Brute 335CREDITS
MWSBSSTWIALdClWilInt
5"3+3+6754+35+4+5+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent)Combat Doctrines (fights to the declared doctrine)The Hunt Ridessee Special Rules
PrimaryBrawnShooting
SecondaryCombatFerocity
Equipment List
Heavy
  • Heavy Bolterwalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool
  • Heavy Flamerwalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool
  • Lascannonwalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool
  • Multi Meltawalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool

The Dreadnought is the rare anvil of a host that would rather ride than stand — an interred hero woken to war in a walker of Toughness 7 and five Wounds, its ranged mount and Dreadnought fist ending armour and infantry alike. It cannot keep the pace of the bikes, but the White Scars field it when the hunt needs a fixed weight at its heart, and even woken it rides at the head of the host in spirit if not in speed.

Special Rules

  • And They Shall Know No Fear: this interred hero can never be Pinned and automatically passes any Nerve test.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the woken hero riding with the host.
  • The Hunt Rides: the revered war-engine carries the gang's doctrine, riding at the head of the host.
Origin
CDX

Codex-derived. Derived from your codex by the conversion engine — a calibrated house value.

*The Redemptor is the greatest war-engine the White Scars will field — a towering walker of Toughness 7 and six Wounds, its macro plasma or gatling and its crushing fist able to break a line on their own. It is the fortune's weight of the host, taken only when the hunt turns to a siege the bikes cannot ride around. Slow beside the Outriders, it is nonetheless the fixed thunder at the storm's heart when one is needed.* **Special Rules** - **And They Shall Know No Fear:** this interred hero can never be Pinned and automatically passes any Nerve test. - **Combat Doctrines:** this fighter fights to the doctrine stance the controlling player has declared for the round, the woken hero riding with the host. - **The Hunt Rides:** the revered war-engine carries the gang's doctrine, riding at the head of the host.

Priced at a firm credit cost.

Derived from 1 codex citation.

Redemptor Dreadnought Brute 450CREDITS
MWSBSSTWIALdClWilInt
6"3+3+7764+45+4+5+6+
Save 3+
Special RulesAnd They Shall Know No Fear (inherent)Combat Doctrines (fights to the declared doctrine)The Hunt Ridessee Special Rules
Equipment List
Heavy
  • Heavy Bolterwalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool
  • Heavy Flamerwalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool
  • Multi Meltawalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool
  • Plasma Cannonwalker-scoped armament fitted to the sarcophagus chassis, not bought from the shared infantry pool

The Redemptor is the greatest war-engine the White Scars will field — a towering walker of Toughness 7 and six Wounds, its macro plasma or gatling and its crushing fist able to break a line on their own. It is the fortune's weight of the host, taken only when the hunt turns to a siege the bikes cannot ride around. Slow beside the Outriders, it is nonetheless the fixed thunder at the storm's heart when one is needed.

Special Rules

  • And They Shall Know No Fear: this interred hero can never be Pinned and automatically passes any Nerve test.
  • Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the woken hero riding with the host.
  • The Hunt Rides: the revered war-engine carries the gang's doctrine, riding at the head of the host.