| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Storm Bolter65credits
- Bolt Pistol45credits
- Plasma Pistol70credits
- Chainsword25credits
- Power Sword45credits
- Power Fist60credits
- Moonfang— a named White Scars relic - Kor'sarro Khan's master-crafted power tulwar, restricted to the Leader who bears the Khan's office
- Frag Grenade30credits
- Krak Grenade45credits
- Melta Bombs— melta bombs
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Power— the included default mark - baked into the body cost, no separate charge
- Master Crafted Bike— a relic mount - +1" Move and re-roll a failed charge
- Hunt Trophy Standard45creditsKitbashed quarry-trophy banner on a Chogorian standard-pole - the Great Hunt's trophy-standard; friendly fighters within 6" re-roll a failed Cool test. Not a stock datasheet wargear. Priced above the Core purity-seals status band.
- Storms Eye— a named relic helm - the bearer's Cavalry within 6" re-roll a failed Hit-and-Run move
The Captain is the master of the White Scars host and, at its head, the Khan. Toughness 5 over four Wounds and a 2+ in both weapon and ballistic skill make him the deadliest single body on the field — a swordsman and a shot who ends whatever the charge cannot. He fights to the declared Doctrine like every brother, leans it toward the Assault the Chapter loves, and rides the Hunt with them. He is the tip of the wheeling charge: the fighter the whole host forms around, and the one it rides to run the enemy's champions down.
Special Rules
- And They Shall Know No Fear: this fighter can never be Pinned and automatically passes any Nerve test.
- Astartes Physiology: this fighter's durability lives in the body — Toughness 5 across four Wounds — not in its armour save.
- Combat Doctrines: this fighter fights to the doctrine stance the controlling player has declared for the round, the White Scars leaning it toward Assault.
- Finest Hour: once each battle this fighter gains +1 Attack and friendly fighters within 6" re-roll failed Wound rolls until the next round.
- The Hunt Rides: while mounted this fighter always counts one step nearer the Assault stance, may Outflank onto a chosen board edge, and may Hit-and-Run after it shoots or fights.