MACROMUNDA
Allegiance
Space Marines White Scars
Codex / Sub-Plots
Codex · Space Marines

Sub-Plots2

Ride The Storm sub-plot

Reward: The storm risen: the gang gains a permanent free mount upgrade (one bike becomes an Attack-Bike or a master-crafted bike at no cost) and a lasting Reputation bonus as a fully-mounted host, and its Cavalry re-roll failed charge distances for the rest of the campaign. The endless charge made permanent. Claimable once per campaign.

Declare Ride the Storm at the campaign's start. The sub-plot advances one step each time your gang wins a battle with a majority of its Cavalry still mobile at the end — never pinned, never fixed — or each time it recruits a new mounted body: an Outrider, a Scout Bike, an Attack-Bike or an Invader ATV. It resolves when the host reaches six steps, the mounted brotherhood grown into an unstoppable storm.

When it does, the storm has risen. Your gang gains a permanent free mount upgrade — one bike becomes an Attack-Bike or a master-crafted bike at no cost — and a lasting reputation bonus as a fully-mounted host, and its Cavalry re-roll failed charge distances for the rest of the campaign. The endless charge made permanent. This sub-plot can be claimed only once per campaign.

The Great Hunt sub-plot

Reward: The hunt completed: the gang gains a permanent Reputation bonus as the runner-down of champions and its Leader may take a free Legendary Name (Master of the Hunt or The Swift Death). Should a nominated quarry escape a battle unharmed, the hunt does not advance that battle, but the count is never lost - the White Scars simply ride on to the next. Claimable once per campaign.

Declare the Great Hunt at the campaign's start; your gang must field a Leader bearing the Master of the Hunt's role or the relic Moonfang. Each battle, nominate one enemy Leader or Champion as the quarry. The sub-plot advances one step whenever the nominated quarry is taken Out of Action by a charge, and resolves when the hunt reaches five steps — five enemy champions run down across the campaign.

When it does, the hunt is completed. Your gang gains a permanent reputation bonus as the runner-down of champions, and its Leader may take a free Legendary Name — Master of the Hunt or The Swift Death. Should a nominated quarry escape a battle unharmed the hunt does not advance that battle, but the count is never lost; the White Scars simply ride on to the next. This sub-plot can be claimed only once per campaign.