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Space Marines White Scars
Codex / Terrain
Codex · Space Marines

Terrain2

The Horde Camp terrain

Tents, promethium, bike-forges. The Horde-Camp is the White Scars' field encampment on the move — the muster-ground where riders are armed and machines mended between the hunts. The White Scars player places it as a terrain feature in or adjacent to their deployment zone. A friendly Cavalry fighter that begins its activation within 3" of the Camp may re-fuel and repair: it removes one Flesh Wound, or its mount re-rolls a failed charge for the rest of the battle. Held as a campaign territory, the Camp gives more still — one free mount upgrade each campaign phase, a bike raised to an Attack-Bike, an Invader ATV, or a master-crafted mount.

The Open Steppe terrain

The Open Steppe is the ground the White Scars need to ride — a broad expanse of ash-waste or rolling plain, room for the wheel, the outflank and the charge. It is a board condition rather than a single feature: the centre of the battlefield is open ground with only sparse cover. While it is in play, Cavalry fighters add 2" to their Move across open ground, and any fighter that makes a Fall Back move over open ground cannot be pursued that round. The steppe belongs to the riders — open ground is the White Scars' friend and the gunline's enemy.