Faith is the only armour that counts, and no other blood of Dorn wears it thicker. The Black Templars hold no fortress and keep no world for long. The whole Chapter is a fleet, forever underway, running the Emperor's enemies down from one warzone to the next. Every battle opens the same way — with an oath. One Crusade Vow is spoken aloud before a single trigger is pulled, and that oath fixes the temper of every brother for the fight ahead: reckless, or unyielding, or without mercy, and always cutting both ways. Then comes the arithmetic that unsettles their foes. A crusade of the Templars does not thin as it bleeds. It sharpens. Each brother struck down drives the rest into a harder and faster fury, so the last few on their feet are deadlier than the whole company stood at the muster. And they abide no witch — not in the enemy, and least of all in themselves. The Chapter raises no Librarian, calls no psychic power, carries no Force blade; against sorcery it sets sealed faith where another would set a psyker. Stand them beside any patient gunline and nothing about them matches. This is caution turned inside out: a mass of bodies that wants only to reach the foe and finish him under the blade, trusting cold steel and the Emperor's fury over any careful sum. The Codex here is less kept than set alight and carried burning — transhuman zealots on the march behind a chosen Champion and a spoken word, for whom the charge itself is a prayer and doubt the one heresy.
Composition4
Identity2
The Adeptus Astartes fight as the few, the dear, and the superhuman. A Chapter commits no horde to the field but a small strike force of transhuman warriors, each the equal of a squad of mortal soldiers. Their endurance is written into the flesh — the wide chest, the fused ribcage, the doubled hearts — so that a battle-brother weathers wounds that would fell any lesser fighter and never breaks under fire. Where other warhosts drown a foe in numbers, a Chapter answers with discipline: a gang-wide doctrine, declared afresh each round, that shifts the whole force from massed fire to swift advance to the closing charge as the battle demands. Every Chapter shares this spine — the transhuman body, the unbending nerve, the shifting doctrine — and expresses its own character through which end of that discipline it leans into and the relics its heroes carry. They are a strike force of demigods waging war across the galaxy, and each brother lost is a grievous loss to the Chapter.
Gang Composition2
- Starting credits: 1500 (converter-wide default)
- Every fighter fights under Combat Doctrines, the crusade tilting the stance toward Assault
- Exactly 1 Leader (High Marshal); 0-2 Champions (Castellan / Chaplain / Apothecary / Techmarine); Emperor's Champion 0-1; each specialist 0-1
- Backbone: Initiates + Neophytes >= Leaders + Champions (the crusade is line brothers and their apprentices, not command)
- Initiates bulk; Neophytes cheap and plentiful (recruited as Initiate-pairs); Sword Brother, Champion and Emperor's Champion slots unlock with Reputation; 0-1 Brute
- Take the Vow: at gang creation declare one Crusade Vow (a fixed, double-edged gang-wide oath, re-swearable between battles - see Signature). No psykers: the Librarian and all psychic access are barred to the crusade
Every crusade musters on 1500 credits. One brother stands above the rest as Leader, and that is always the High Marshal; beneath him no more than two Champions may serve, chosen from the Castellan, the Chaplain, the Apothecary and the Techmarine, and the Emperor's Champion may take his place among them, one and no more. The weight of the roster sits with the Initiates, who are the sworn line, and the Neophytes, who come cheap and in numbers and are taken on in Initiate-pairs. Count them together and the line — Initiates and Neophytes both — can never fall below the Leaders and Champions set over it, for this is a brotherhood of fighting men and their apprentices, not a table of officers. Reputation opens the harder ranks: Sword Brothers, further Champions, the Emperor's Champion, each unlocking as the crusade's name grows, and a single Brute may grind forward in support. Two things mark the Templars off from all their cousins. The first is the Vow — one Crusade Vow declared at muster, a fixed and double-edged oath the whole gang carries into battle and may swear anew between fights. The second is an absence: no psyker rides with them. The Librarian and every psychic discipline are forbidden the crusade by its own creed, and no amount of credits will ever purchase one back into the ranks.
- Starting credits: 1500
- Exactly 1 Leader (Captain / named Chapter Master)
- 0-2 Champions (Lieutenant); 0-1 each specialist (Librarian / Chaplain / Apothecary / Techmarine)
- Marines are the bulk; Scouts cheap and plentiful; backbone (Marines + Scouts) >= Leaders + Champions
- 0-X Cavalry (0 for foot-only chapters) - 0-1(-2) Centurion - 0-1 Brute
- Champion / specialist / Brute slots unlock with Reputation
- Combat Doctrines is declared as a stance each round; it is never stored or carried between rounds
A Chapter strike force musters on 1500 credits. It is led by a single commanding officer — a Captain, or a named Chapter Master fielded on that body — and no gang may field more than one. Beneath the Leader stand up to two Champions of Lieutenant rank, and one apiece of the specialist brethren: Librarian, Chaplain, Apothecary and Techmarine, as the Chapter's needs demand. The bulk of the force is its battle-brother Marines, stiffened by cheap and plentiful Scout neophytes; together these gangers and juves must always at least match the officers set above them in number. A Chapter may also field its mounted brethren, a lone Centurion in his warsuit, and a single interred Brute. Further Champion, specialist and Brute slots open as the Chapter's Reputation grows. The gang's Combat Doctrines stance is declared anew each round and never carried between them.