MACROMUNDA
Allegiance
Space Marines Black Templars
Codex / Favours
Codex · Space Marines

Favours8

RollFavourPatron
2The Chapter Reliquary. The Chapter Reliquary opens its hoard of relics and holy seals to your crusade. For this battle, choose one friendly fighter: it bears a set of Crusader Seals, letting a friendly Templar within 6" of it re-roll a failed Willpower test. The honoured dead of the Chapter arm the living against the witch.the Chapter Reliquary (the crusade's own hoard of relics and holy seals)
3The Ecclesiarchys Blessing. The Ecclesiarchy sends a preacher to bless your crusade before it marches. For this battle your gang auto-passes its first Nerve test each round, gang-wide, the Church's certainty steadying every brother — the Imperial creed marching beside its most fervent sons.the Ecclesiarchy (the Imperial Church, kin-in-faith to the zealot crusade)
4The Sisters Of Battle. The Adepta Sororitas, truest of the crusade's allies in faith, march at your side. For this battle you may add a single Battle Sister to your gang — a zealot of equal fervour who fights as one of your own and departs when the field is won.the Adepta Sororitas (the Emperor's daughters, the crusade's truest allies in faith)
5The Fighting Company. The Fighting Company sends up its reserve. For this battle you may field one extra Neophyte at no cost — a raw apprentice thrown into the crusade to be blooded, screening the advance and learning the killing at the shoulder of his betters.the Fighting Company (the crusade's own reserve Initiates and Neophytes)
6The Chaplains Cenobites. The Chaplain's Cenobites, servitor-keepers of the Reclusiam, attend your crusade. Once this battle, when a friendly fighter is taken Out of Action you may re-roll its Injury dice — the faithful dragging a wounded brother back from the edge so the crusade does not thin.the Chaplain's Cenobites (the Reclusiam's servitor-attendants, keepers of the faith)
7The Marshals Muster. The High Marshal's Muster detaches a veteran to your crusade. For this battle you may add a single Sword Brother to your gang — a proven blade lent from the muster who fights at the fore and returns to his own company when the crusade moves on.the High Marshal's Muster (a veteran Sword Brother detached to the war-band)
8The Forge Of The Chapter. The Forge of the Chapter — the Techmarines and their armoury of Terra — resupplies your crusade. For this battle, choose one weapon carried by a friendly fighter: it gains the Master-Crafted trait, the artificers tending the crusade's blades to a keener edge.the Forge of the Chapter (the Techmarines and their armoury of Terra)
9The Faithful Of The Sector. The Faithful of the Sector — pilgrims and levies drawn to the crusade — swell your ranks. For this battle you may add two Frateris levy fighters, expendable zealots who charge without fear and fall gladly, spent to carry the true brothers into contact.the Faithful of the Sector (Imperial pilgrims and levies drawn to the crusade)