XP cost (random): 6
XP cost (chosen): 12
The High Marshal. A named master of the crusade in the tradition of Helbrecht and Sigismund, taken by a Leader. While this fighter is on the field, friendly fighters within 9" re-roll failed Charge distances and auto-pass their first Nerve test each round — the whole crusade closes surer and stands firmer in the shadow of a High Marshal, the vow made flesh at the head of the advance. But the High Marshal leads from the front and will not be seen to hang back: this fighter must always be among the foremost third of the gang by distance to the nearest enemy, advancing toward the foe each round it is able, and a canny enemy can bait it into over-extending. This name is taken for 6 experience rolled at random or 12 chosen.