MACROMUNDA
Allegiance
Space Marines Black Templars
Codex / Legendary Names
Codex · Space Marines

Legendary Names3

High Marshal Leader

XP cost (random): 6

XP cost (chosen): 12

The High Marshal. A named master of the crusade in the tradition of Helbrecht and Sigismund, taken by a Leader. While this fighter is on the field, friendly fighters within 9" re-roll failed Charge distances and auto-pass their first Nerve test each round — the whole crusade closes surer and stands firmer in the shadow of a High Marshal, the vow made flesh at the head of the advance. But the High Marshal leads from the front and will not be seen to hang back: this fighter must always be among the foremost third of the gang by distance to the nearest enemy, advancing toward the foe each round it is able, and a canny enemy can bait it into over-extending. This name is taken for 6 experience rolled at random or 12 chosen.

The Emperors Champion Champion

XP cost (random): 6

XP cost (chosen): 12

The Emperor's Champion. The chosen of the crusade in the Sigismund lineage, most fittingly borne by the Emperor's Champion himself, taken by a Champion. This fighter re-rolls all failed Hits and Wounds against the single enemy it has declared its duel, and while that duel stands it gains +1 Attack — the chosen made peerless against the one foe it was named to kill, faith and blade focused to a single deadly point. But the chosen may not refuse a challenge: if any enemy fighter is a valid duel target of higher credit value than the last it slew, this fighter must declare its duel against that enemy and move toward it each round if able, bound by its calling to seek the greatest foe whatever the risk. This name is taken for 6 experience rolled at random or 12 chosen.

The Martyr any fighter

XP cost (random): 6

XP cost (chosen): 12

The Martyr. A brother whose death becomes a legend the crusade carries forward, taken by any fighter. When this fighter is taken Out of Action, every friendly fighter within 12" immediately gains +2 Attacks until the end of their next activation, and the gang gains bonus Reputation for the martyrdom — the brother's fall drives the whole crusade into a killing grief, and his name is remembered as a saint of the war-band. But the martyr courts his own death: this fighter may never voluntarily leave combat, never take cover it could avoid, and must always charge if it has a legal target — a warrior who has stopped fighting to live and fights only to fall well, spent freely before his end finally comes. This name is taken for 6 experience rolled at random or 12 chosen.