MACROMUNDA
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Space Marines Black Templars
Codex / Skill Access
Codex · Space Marines

Skill Access11

Apothecary
PrimaryFerocitySavant
SecondaryCombatLeadershipShootingSignature

The Apothecary advances as the crusade's healer-in-arms. Its Primary access runs through Ferocity and Savant — the zeal that keeps it in the line and the medical craft that defines it — while Combat, Leadership, Shooting and the Black Templars signature set round it out as Secondary. It rises less as a killer than as the brother who keeps the crusade on its feet.

Captain
PrimaryCombatFerocityLeadershipSignature
SecondaryBrawnSavantShooting

The High Marshal advances as the crusade's warlord and its foremost blade. Its Primary access spans Combat, Ferocity, Leadership and the Black Templars signature set — the killing, the zeal, the command, and the vow it swears for the whole force — with Brawn, Savant and Shooting as Secondary. Every path it takes sharpens the leader at the head of the charge.

Centurion
PrimaryBrawnFerocityShooting
SecondaryCombatSignature

The Centurion advances as the crusade's siege-engine on foot. Its Primary access runs through Brawn, Ferocity and Shooting — the raw power of the warsuit, the zeal that walks it forward, and the heavy guns it carries — while Combat and the Black Templars signature set round it out as Secondary. It grows into the wall-breaker the charge forms up behind.

Chaplain
PrimaryCombatFerocityLeadership
SecondaryBrawnShootingSignature

The Chaplain advances as the zealot-priest of the crusade. Its Primary access spans Combat, Ferocity and Leadership — the blade, the burning faith, and the authority to preach the Vow down the line — with Brawn, Shooting and the Black Templars signature set as Secondary. It rises as the spiritual iron that drives the sworn brothers into contact.

Dreadnought
PrimaryBrawnCombatFerocity
SecondaryShooting

The Dreadnought advances as the interred hero it once was, sharpened for the charge. Its Primary access runs through Brawn, Combat and Ferocity — the crushing power of the walker and the wrath that drives it — with Shooting as its only Secondary. It grows into a melee engine that leads the advance rather than holding a lane.

Emperors Champion
PrimaryCombatFerocityLeadershipSignature
SecondaryAgilityBrawnShooting

The Emperor's Champion advances as the chosen duellist of the crusade. Its Primary access spans Combat, Ferocity, Leadership and the Black Templars signature set — the peerless blade, the zeal, the inspiration it lends, and the vow it embodies — with Agility, Brawn and Shooting as Secondary. Every path hones the warrior named to kill the single greatest foe on the field.

Lieutenant
PrimaryCombatFerocityLeadershipSignature
SecondaryBrawnSavantShooting

The Castellan advances as a wing-commander of the crusade. Its Primary access spans Combat, Ferocity, Leadership and the Black Templars signature set — the blade, the zeal, the second voice of command, and the sworn vow — with Brawn, Savant and Shooting as Secondary. It grows as a veteran leader able to carry a flank of the advance in the High Marshal's name.

Marine
PrimaryCombatFerocityShootingSignature
SecondaryBrawn

The Initiate advances as the sworn line of the crusade. Its Primary access runs broad — Combat, Ferocity, Shooting and the Black Templars signature set, the killing and the zeal that make up the bulk of every crusade — with Brawn as its lone Secondary. It rises as the disciplined weight the veterans and the Champion fight in front of.

Scout
PrimaryAgilityCunningFerocity
SecondaryCombatShootingSignature

The Neophyte advances as the apprentice, learning the crusade before he takes the black. Its Primary access runs through Agility, Cunning and Ferocity — the speed and guile of the screen and the early zeal already kindling — with Combat, Shooting and the Black Templars signature set as Secondary. It grows toward the Initiate it will one day become.

Sword Brother
PrimaryBrawnCombatFerocitySignature
SecondaryAgilityLeadershipShooting

The Sword Brother advances as the veteran core of the sworn melee. Its Primary access spans Brawn, Combat, Ferocity and the Black Templars signature set — raw power, killing skill, zeal, and the vow — with Agility, Leadership and Shooting as Secondary. It hones the proven blade the whole line forms around.

Techmarine
PrimaryBrawnSavant
SecondaryCombatFerocityShootingSignature

The Techmarine advances as the crusade's artificer. Its Primary access runs through Brawn and Savant — the strength of the servo-arm and the machine-lore that is its craft — while Combat, Ferocity, Shooting and the Black Templars signature set round it out as Secondary. It rises as the maintainer that keeps the crusade's blades keen and its walkers walking.