Codex · Adepta Sororitas
Favours11
| Roll | Favour | Patron |
|---|---|---|
| 2 | A Penitents Debt. The Convent grants no boon this time, only a reckoning. You may add one Novitiate with a boltgun to your crew for the coming battle at no cost; but when the fighting ends that Sister is claimed by the penitent orders and removed from your roster. A body lent, a soul reclaimed — the lowest favour is a debt called in. | the Convent and the chamber militant of the Ordo Hereticus |
| 3 | A Reliquary Blessing. The chamber militant presses a minor relic into your keeping. Before the battle, choose one friendly fighter; once during the game that fighter may re-roll a single failed save, the reliquary turning a killing blow at the last instant. | the Convent and the chamber militant of the Ordo Hereticus |
| 4 | The Sundered Heart Simulacrum. The Convent lends the Order's grief-relic for the coming fight. One friendly Champion carries the Sundered-Heart Simulacrum this battle: the first time a friendly fighter is taken Out of Action within 6" of it, add 1 Faith to the pool beyond the usual gain. | the Convent and the chamber militant of the Ordo Hereticus |
| 5 | A Retributor On Loan. The chamber militant lends a heavy gun to your line. Add one Retributor armed with a heavy bolter to your crew for this battle at no cost; she departs for the Convent when the fighting is done. | the Convent and the chamber militant of the Ordo Hereticus |
| 6 | Consecrated Rounds. Your ammunition is blessed before the battle. Choose one friendly fighter; for this game its bolt weapon adds 1 to its wound rolls against enemies bearing the Chaos, Daemon or Psyker mark — consecrated rounds for the Order's oldest foes. | the Convent and the chamber militant of the Ordo Hereticus |
| 7 | The Canonesss Ear. The Order's commander lends you her counsel. Once during the coming battle, you may re-roll a single failed Leadership or Cool test made by any friendly fighter — the Canoness's word carries even where she does not stand. | the Convent and the chamber militant of the Ordo Hereticus |
| 8 | Light Of The Emperor. The Convent sends a preacher to steady your line. For the first round of the coming battle, every friendly fighter automatically passes any Nerve test it is called to make — the light of the Emperor holds the gang firm through the opening blow. | the Convent and the chamber militant of the Ordo Hereticus |
| 9 | A Battle Sister Squads Aid. A squad of the faithful marches to your side. Add two Battle Sisters with boltguns to your crew for the coming battle at no cost; they return to the Convent when the fighting is done. | the Convent and the chamber militant of the Ordo Hereticus |
| 10 | Veridyans Grace. The relic bolter is entrusted to your commander for the battle. Your Leader carries Veridyan's relic bolter this game, and while she makes no Move she re-rolls all failed hit rolls with it — the guided bolt, placed in a warrior-saint's hands. | the Convent and the chamber militant of the Ordo Hereticus |
| 11 | The Ordos Warrant. The Ordo Hereticus grants a warrant of execution. Before the battle, name one enemy fighter; for the whole game, friendly fighters re-roll failed wound rolls against that fighter — the Inquisition has marked it, and the Order carries out the sentence. | the Convent and the chamber militant of the Ordo Hereticus |
| 12 | A Living Saints Regard. The greatest favour the Convent can grant: a Living Saint turns her regard upon your line. For the coming battle, your Faith pool begins with 2 additional points, and the first friendly fighter that would be taken Out of Action is instead only Seriously Injured — spared, this once, by a saint's own intervention. | the Convent and the chamber militant of the Ordo Hereticus |