MACROMUNDA
Allegiance
Adepta Sororitas Order Of Our Martyred Lady
Codex / Favours
Codex · Adepta Sororitas

Favours11

RollFavourPatron
2A Penitents Debt. The Convent grants no boon this time, only a reckoning. You may add one Novitiate with a boltgun to your crew for the coming battle at no cost; but when the fighting ends that Sister is claimed by the penitent orders and removed from your roster. A body lent, a soul reclaimed — the lowest favour is a debt called in.the Convent and the chamber militant of the Ordo Hereticus
3A Reliquary Blessing. The chamber militant presses a minor relic into your keeping. Before the battle, choose one friendly fighter; once during the game that fighter may re-roll a single failed save, the reliquary turning a killing blow at the last instant.the Convent and the chamber militant of the Ordo Hereticus
4The Sundered Heart Simulacrum. The Convent lends the Order's grief-relic for the coming fight. One friendly Champion carries the Sundered-Heart Simulacrum this battle: the first time a friendly fighter is taken Out of Action within 6" of it, add 1 Faith to the pool beyond the usual gain.the Convent and the chamber militant of the Ordo Hereticus
5A Retributor On Loan. The chamber militant lends a heavy gun to your line. Add one Retributor armed with a heavy bolter to your crew for this battle at no cost; she departs for the Convent when the fighting is done.the Convent and the chamber militant of the Ordo Hereticus
6Consecrated Rounds. Your ammunition is blessed before the battle. Choose one friendly fighter; for this game its bolt weapon adds 1 to its wound rolls against enemies bearing the Chaos, Daemon or Psyker mark — consecrated rounds for the Order's oldest foes.the Convent and the chamber militant of the Ordo Hereticus
7The Canonesss Ear. The Order's commander lends you her counsel. Once during the coming battle, you may re-roll a single failed Leadership or Cool test made by any friendly fighter — the Canoness's word carries even where she does not stand.the Convent and the chamber militant of the Ordo Hereticus
8Light Of The Emperor. The Convent sends a preacher to steady your line. For the first round of the coming battle, every friendly fighter automatically passes any Nerve test it is called to make — the light of the Emperor holds the gang firm through the opening blow.the Convent and the chamber militant of the Ordo Hereticus
9A Battle Sister Squads Aid. A squad of the faithful marches to your side. Add two Battle Sisters with boltguns to your crew for the coming battle at no cost; they return to the Convent when the fighting is done.the Convent and the chamber militant of the Ordo Hereticus
10Veridyans Grace. The relic bolter is entrusted to your commander for the battle. Your Leader carries Veridyan's relic bolter this game, and while she makes no Move she re-rolls all failed hit rolls with it — the guided bolt, placed in a warrior-saint's hands.the Convent and the chamber militant of the Ordo Hereticus
11The Ordos Warrant. The Ordo Hereticus grants a warrant of execution. Before the battle, name one enemy fighter; for the whole game, friendly fighters re-roll failed wound rolls against that fighter — the Inquisition has marked it, and the Order carries out the sentence.the Convent and the chamber militant of the Ordo Hereticus
12A Living Saints Regard. The greatest favour the Convent can grant: a Living Saint turns her regard upon your line. For the coming battle, your Faith pool begins with 2 additional points, and the first friendly fighter that would be taken Out of Action is instead only Seriously Injured — spared, this once, by a saint's own intervention.the Convent and the chamber militant of the Ordo Hereticus